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This is Interesting: Free Magazines for Graphics designers and webmasters
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Re: Vertical and horizontal lines antialiased at export (and i don't |
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  06-11-06 - 08:18 AM
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Doug Winger a écrit :
> In article <448852ca$0$6978$636a55ce@news.free.fr>,
> Philours <Philours@-NoSpam-philours.com> wrote:
>
>
>
> Partly. The key to this is making the line edges match a pixel's 'edge'.
> For instance, when using a one point line in Illustrator with 72 DPI
> your final destination, you have to make sure that the line itself
> 'splits' the pixel: that it centers on a 0.5 point dimension so that the
> 'edges' of the line lie on the desired pixel edges after conversion,
> while a two point line needs to line up 'on the grid' so that its edges
> fill the two pixels it traverses. Odd number size strokes can be a
> headache, as they just don't 'fit' properly or easily. Thankfully,
> simple filled objects just have to line up on whole number dimensions
> and are easier to lay down.
>
> It's primarily thinking ahead, setting up for end resolution, some
> simple math, trying to work at final size and always keeping in mind
> that you have to treat strokes as if they were actually rectangles
> (which they are, to postscript :). Using guidelines, a grid (with nudge
> set to provide any necessary fractional moves), move and the Transform
> make things a lot easier.
>
>
> - Doug
Thanks a lot for all these precious advices Doug !
:)
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