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Home > Archive > PainShop Pro Scripting > April 2007 > For Joe (PSP 9 and Warp Brush)





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Author For Joe (PSP 9 and Warp Brush)
Joske

2007-03-01, 6:27 pm

underprocessable
JoeB

2007-03-01, 6:27 pm

"Joske" <j.backer@home.nl> wrote in news:45e58691_1@cnews:

> This is especially for you, Joe: another reason why I am better off
> with X than 9 :-)
>
> I have had this before:
>
> Totally random as far as I can tell, PSP 9 will sometimes
> misinterpret the Final Apply of a Warp Brush action and add holes to
> the image.
>
> As you're interested in scripting, I've added the faulty code for
> you. The Warp Brush moves work without fault in 8, X, and XI.
>
> Joske


I can see it leaving holes, but don't have the slightest idea why it
would do so. However, I think I may have used the warp brush 3 or 4
times in all of the years I've used PSP so it's not something that I
would have noticed, particularly if it's only an intermittant thing.
But for someone who needs this tool a lot then obviously another
version like X is necessary.

Regards,

JoeB
Joske

2007-03-01, 6:27 pm

JoeB wrote:
> "Joske" wrote


[color=darkred]
[color=darkred]
[color=darkred]
[color=darkred]
> I can see it leaving holes, but don't have the slightest idea why
> it would do so. However, I think I may have used the warp brush
> 3 or 4 times in all of the years I've used PSP so it's not
> something that I would have noticed, particularly if it's only an
> intermittant thing. But for someone who needs this tool a lot
> then obviously another version like X is necessary.


Well, I found that there is an image size limit for the Warp Brush.
Which makes this problem insovable. It's totally strange to have a
script working in 8, X and XI and not in 9.

Joske



Patricia

2007-03-01, 10:17 pm


"Joske" <j.backer@home.nl> wrote in message news:45e58691_1@cnews...
> This is especially for you, Joe: another reason why I am better off
> with X than 9 :-)
>
> I have had this before:
>
> Totally random as far as I can tell, PSP 9 will sometimes
> misinterpret the Final Apply of a Warp Brush action and add holes to
> the image.
>
> As you're interested in scripting, I've added the faulty code for
> you. The Warp Brush moves work without fault in 8, X, and XI.
>
> Joske
> --
> http://members.home.nl/j.a.c.backer/
>
>
>


I can attest to that Joske as once I discovered the warp tool used it a lot
in my work. It was so frustrating to find at times it would leave the brush
hole like an eraser. Asked here and got a work around to not use best
quality and if that didn't fix it to make a copy of the warp layer before
applying from Angela I think.
Since I unticked best quality I have never had the problem so that made me
think it was a memory problem as it only started once my file size started
getting bigger. Good to know that it was fixed in X....Pat



Angela M. Cable

2007-03-01, 10:17 pm

Joske wrote:

> Well, I found that there is an image size limit for the Warp Brush.
> Which makes this problem insovable. It's totally strange to have a
> script working in 8, X and XI and not in 9.


They knew it was broken when they released the product. There is a kind
of stupid workaround...Do what you want with the warp brush, *don't* hit
apply, Edit-> Copy, Edit-> Paste as New Layer, now do the apply when the
dialog pops up asking about it, go back into the layers palette and
delete the original layer.


--
Angela M. Cable
Paint Shop Pro 8, 9, X Private Beta Tester
Neocognition, digital scrapbooking source:
http://www.neocognition.com/

PSP Tutorial Links:
http://www.psplinks.com/

5th Street Studio, free graphics, websets and more:
http://www.fortunecity.com/westwood/alaia/354/
JoeB

2007-03-01, 10:17 pm

"Angela M. Cable" <cable@sweetwaterhsa.com> wrote in news:45e62df7$1_1
@cnews:

> Joske wrote:
>
>
> They knew it was broken when they released the product. There is a kind
> of stupid workaround...Do what you want with the warp brush, *don't*

hit
> apply, Edit-> Copy, Edit-> Paste as New Layer, now do the apply when

the
> dialog pops up asking about it, go back into the layers palette and
> delete the original layer.


So are you suggesting that Joske's script will work in v.9 if it is
changed so as not to apply the warp but first makes a copy and pastes as
new layer, then applies, then goes back to the layers palette and deletes
the layer from which the copy/new layer was derived? I'm slightly
confused because of the punctuation.

If that corrects the problem in v.9, I can't see why it wouldn't also
still let the script work well in other versions even though the other
versions don't need those extra steps.

Regards,

JoeB
Angela M. Cable

2007-03-01, 10:17 pm

JoeB wrote:

> "Angela M. Cable" <cable@sweetwaterhsa.com> wrote in news:45e62df7$1_1
> @cnews:
>
>
>
> hit
>
>
> the
>
>
>
> So are you suggesting that Joske's script will work in v.9 if it is
> changed so as not to apply the warp but first makes a copy and pastes as
> new layer, then applies, then goes back to the layers palette and deletes
> the layer from which the copy/new layer was derived? I'm slightly
> confused because of the punctuation.


Er, probably. I don't really know, I've never tried scripting anything
at all using the Warp Brush. The dialog that pops up after the paste as
new layer may be a problem.

>
> If that corrects the problem in v.9, I can't see why it wouldn't also
> still let the script work well in other versions even though the other
> versions don't need those extra steps.


Sure, it ought to, assuming that dialog isn't going to cause big hairy
problems.


--
Angela M. Cable
Paint Shop Pro 8, 9, X Private Beta Tester
Neocognition, digital scrapbooking source:
http://www.neocognition.com/

PSP Tutorial Links:
http://www.psplinks.com/

5th Street Studio, free graphics, websets and more:
http://www.fortunecity.com/westwood/alaia/354/
JoeB

2007-03-02, 3:22 am

"Angela M. Cable" <cable@sweetwaterhsa.com> wrote in
news:45e6417d$1_3@cnews:

> JoeB wrote:
>
pastes[color=darkred]
>
> Er, probably. I don't really know, I've never tried scripting

anything
> at all using the Warp Brush. The dialog that pops up after the paste
> as new layer may be a problem.
>
also[color=darkred]
>
> Sure, it ought to, assuming that dialog isn't going to cause big

hairy
> problems.
>


We just equip the dialogue with a good razor to eliminate the hairy
stuff :-)

Regards,

JoeB
Joske

2007-03-02, 6:19 pm

Angela M. Cable wrote:
> Joske wrote:


[color=darkred]
> They knew it was broken when they released the product. There is
> a kind of stupid workaround...Do what you want with the warp
> brush, *don't* hit apply, Edit-> Copy, Edit-> Paste as New Layer,
> now do the apply when the dialog pops up asking about it, go back
> into the layers palette and delete the original layer.


Hi there Angela.

I found the same workaround after trying several others
unsuccessfully.

Never knew it was a known bug, I thought it was due to scripting, as
I replied to Patricia.

Joske
--
http://members.home.nl/j.a.c.backer/





Joske

2007-03-02, 6:19 pm

Patricia wrote:
> "Joske" wrote


[color=darkred]
> I can attest to that Joske as once I discovered the warp tool
> used it a lot in my work. It was so frustrating to find at times
> it would leave the brush hole like an eraser. Asked here and got
> a work around to not use best quality and if that didn't fix it
> to make a copy of the warp layer before applying from Angela I
> think.
> Since I unticked best quality I have never had the problem so
> that made me think it was a memory problem as it only started
> once my file size started getting bigger. Good to know that it
> was fixed in X....


In my case, the quality doesn't influence this behavior... I tested
this and other settings. What does, at least in my case, is the
dimensions of the image. I found the holes are only created when the
warping is done near the right edge of a 12" wide image. Not 11",
not 10", nor lower.... just 12". Maybe there are other spots in
other size images, I haven't tested. It seems that 9 alone has a
size limit.

All the while I had thought that the instances it happened to me
before were due to applying the Warp Brush in a script... something
like PSP couldn't cope with the speed of a running script.

Thanks both for thinking along.

Joske
--
http://members.home.nl/j.a.c.backer/





Spandex Rutabaga

2007-03-02, 6:19 pm

"Angela M. Cable" wrote:
>
> Joske wrote:
>
>
> They knew it was broken when they released the product. There is a kind
> of stupid workaround...Do what you want with the warp brush, *don't* hit
> apply, Edit-> Copy, Edit-> Paste as New Layer, now do the apply when the
> dialog pops up asking about it, go back into the layers palette and
> delete the original layer.


Thank you for this tip. I've been looking for a solution. The
tool worked just fine in PSP 8. Evidently an incompetent worked
on it for PSP 9. I take it that Joske's comments mean that this
problem is fixed in PSP X and PSPP XI. Can you confirm that?
Joske

2007-03-02, 6:19 pm

Spandex Rutabaga wrote:

> I take it that Joske's comments mean that this
> problem is fixed in PSP X and PSPP XI. Can you confirm that?


What exactly wasn't clear about my statements?

"The Warp Brush moves work without fault in 8, X, and XI."

"It's totally strange to have a script working in 8, X and XI and
not in 9."

Joske
--
http://members.home.nl/j.a.c.backer/




Spandex Rutabaga

2007-03-02, 6:19 pm

Joske wrote:
>
> Spandex Rutabaga wrote:
>
>
> What exactly wasn't clear about my statements?


Well ...

> "The Warp Brush moves work without fault in 8, X, and XI."


I wasn't sure if (1) "moves" included final apply or just referred
to strokes of the brush, and (2) I wasn't sure if this referred
to scripting the Warp Brush or not.

> "It's totally strange to have a script working in 8, X and XI and
> not in 9."


You interpreted it as a scripting problem but I knew the tool
itself was broken so there was a little confusion in my mind. I
thought you meant the tool worked OK in PSP X and PSPP XI but
I wasn't absolutely sure that is what your comments meant so I
thought I would double-check :) The PSP 9 behavior has been a
major pain in the neck for me and I would consider getting PSP X
to get that fixed. However, not so long ago (Feb 2) Haley
reported a problem with deformation maps in PSP X so maybe it's
just not possible to win.
Joske

2007-03-02, 6:19 pm

Spandex Rutabaga wrote:
> Joske wrote:
[color=darkred]
[color=darkred]
> Well ...


>
> I wasn't sure if (1) "moves" included final apply or just referred
> to strokes of the brush, and (2) I wasn't sure if this referred
> to scripting the Warp Brush or not.


[color=darkred]
> You interpreted it as a scripting problem but I knew the tool
> itself was broken so there was a little confusion in my mind. I
> thought you meant the tool worked OK in PSP X and PSPP XI but
> I wasn't absolutely sure that is what your comments meant so I
> thought I would double-check :)


Ah, okay, so I have to be more literal for other readers. It was a
serious question, because the total of my responses in the Date Sort
thread didn't seem clear to you either.

> The PSP 9 behavior has been a
> major pain in the neck for me and I would consider getting PSP X
> to get that fixed. However, not so long ago (Feb 2) Haley
> reported a problem with deformation maps in PSP X so maybe it's
> just not possible to win.


You could keep 9 and X side by side as I do. I never encountered odd
behavior of the Warp Brush in X.

I didn't post or read much early Feb but I'll try and see whether I
can repeat Haley's problem.

Joske



Joske

2007-03-02, 10:19 pm

Joske wrote:
> Spandex Rutabaga wrote:


[color=darkred]
> I didn't post or read much early Feb but I'll try and see whether
> I can repeat Haley's problem.


As far as I was able to tell, Haley did all the right things to save
her deformation map. I repeatedly copied her steps but could not get
the problem she has: I can save a preset and then a deformation map
off the same image using Mesh Warp, and the deformation map preview
does show up among the others, contrary to her situation. I can give
the preset and deformation map the same name, and the preview of the
deformation map will still show up just fine.

Joske



Spandex Rutabaga

2007-03-02, 10:19 pm

Joske wrote:

> Ah, okay, so I have to be more literal for other readers. It was a
> serious question, because the total of my responses in the Date Sort
> thread didn't seem clear to you either.


Don't forget you are talking to a vegetable. You have to make
some allowances :)
Spandex Rutabaga

2007-03-02, 10:19 pm

Joske wrote:

> As far as I was able to tell, Haley did all the right things to save
> her deformation map. I repeatedly copied her steps but could not get
> the problem she has: I can save a preset and then a deformation map
> off the same image using Mesh Warp, and the deformation map preview
> does show up among the others, contrary to her situation. I can give
> the preset and deformation map the same name, and the preview of the
> deformation map will still show up just fine.


I think the business about Presets is irrelevant. The impression
I got from her descriptions is that it is possible to save a
deformation map that later can't be read. It might be worth
trying several warps each time starting with a fresh image and
choosing a Draft Quality before any warping, doing some warps
and then saving the map with a unique name. This can be repeated
for all four Draft Quality settings. The Edge Mode might be
relevant too. Perhaps at some combination of these two settings
a map is created that later can't be read. I've also noticed
that an image has to be greater than 19 pixels in width and height
and less than 8193 pixels in width and height to be warpable,
though I don't know how that could be a factor here since outside
these limits the warp tools are simply greyed out.
Joske

2007-03-03, 6:18 pm

Spandex Rutabaga wrote:
> Joske wrote:


[color=darkred]
> I think the business about Presets is irrelevant. The impression
> I got from her descriptions is that it is possible to save a
> deformation map that later can't be read. It might be worth
> trying several warps each time starting with a fresh image and
> choosing a Draft Quality before any warping, doing some warps
> and then saving the map with a unique name. This can be repeated
> for all four Draft Quality settings. The Edge Mode might be
> relevant too. Perhaps at some combination of these two settings
> a map is created that later can't be read. I've also noticed
> that an image has to be greater than 19 pixels in width and height
> and less than 8193 pixels in width and height to be warpable,
> though I don't know how that could be a factor here since outside
> these limits the warp tools are simply greyed out.


I agree the presets can't really play a part in saving/retrieving
maps, but I tested it anyway. Maybe I will give it a more thorough
testing, though I think the PSP 9 Warp Brush bug alone would make it
worthwhile for you to find a copy of X somewhere. It's extremely
irritating.

Joske






Angela M. Cable

2007-03-04, 3:16 am

Spandex Rutabaga wrote:
> "Angela M. Cable" wrote:


>
>
> Thank you for this tip. I've been looking for a solution. The
> tool worked just fine in PSP 8. Evidently an incompetent worked
> on it for PSP 9. I take it that Joske's comments mean that this
> problem is fixed in PSP X and PSPP XI. Can you confirm that?



Yeah, I think it is. I don't actually remember the last time I fired up
either X or XI, the browser makes them completely useless to me.

--
Angela M. Cable
Paint Shop Pro 8, 9, X Private Beta Tester
Neocognition, digital scrapbooking source:
http://www.neocognition.com/

PSP Tutorial Links:
http://www.psplinks.com/

5th Street Studio, free graphics, websets and more:
http://www.fortunecity.com/westwood/alaia/354/
Abter19

2007-04-01, 7:40 am

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