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Okay think I got it.
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| MonicaW 2006-08-08, 6:49 pm |
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Heidi said the following on 8/8/2006 3:39 PM:
> I made a table from scratch with no tutorial except the one on node editing.
> It still looks off to me though.
> Thoughts welcome.
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> Heidi
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The shadows on the balls are an issue as Joske said.
The lack of a table shadow is also an issue.
If the balls have shadow, the table should have shadow.
Where is/are the light/s in relation to you and the table?
An overhead light will cast the table top shadow onto the top of the
legs and onto the floor.
The legs are very nice, but lack the dimension of a cylinder. Adding a
transparent gradient if you used vectors or dodging and burning for
rasters in relation to lights in the room would solve that.
Look for a July 17 post by J.C. Wagner with subject of
Highlighting Objects for Depth
which had plenty of shading tips.
I hope you really celebrated your excellent
first-time-fully-vectored-object! :)
You'll find creating your own are tons of fun and the underlying shapes
can be reused if you saved them separately.
MonicaW
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| bjeanneb 2006-08-08, 10:49 pm |
| underprocessable | |
| Spandex Rutabaga 2006-08-08, 10:49 pm |
| Heidi wrote:
>
> I made a table from scratch with no tutorial except the one on node editing.
> It still looks off to me though.
I think you might benefit from a tutorial on drawing, not one
on using PSP. The attached is an extremely foreshortened image
but illustrates what a perspective vanishing point is and how
to use it. You can draw something like the grey guidelines on
a separate temporary layer to help you draw on another layer.
> Thoughts welcome.
>
> Heidi
>
> [Image]
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| bjeanneb 2006-08-09, 3:35 am |
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"Spandex Rutabaga" <SpRu@agabatur.xednaps> wrote in message
news:44D9296A.67EDF0B6@agabatur.xednaps...[color=darkred]
> Heidi wrote:
>
> I think you might benefit from a tutorial on drawing, not one
> on using PSP. The attached is an extremely foreshortened image
> but illustrates what a perspective vanishing point is and how
> to use it. You can draw something like the grey guidelines on
> a separate temporary layer to help you draw on another layer.
>
Never thought of actually drawing out a vanishing point in PSP but it's
actually very easy. Thanks for the tip, Spandex.
Jeanne
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