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Author Stopped before Polar Cordinates
davidlee

2006-08-02, 12:07 pm

Ok, I'll stop here before I get too tangled up.

Twirl, Mesh Deformation Maps, Skew, Punch, Wave, Barrel Distortion...
Duped, Mirrored, Rotating Mirror...

started with 16 (4x4) similarly textured orbs spaced equidistantly on
transparent layer.

Entirely in PSP X.
Totally abstract.

The r-p Polar Coordinates of this is an intriguing face-off.





Joëlle

2006-08-02, 12:07 pm



"davidlee" <davidlee@bellsouth.net> wrote in message
news:44bf0d1d_1@cnews...
> Ok, I'll stop here before I get too tangled up.
>
> Twirl, Mesh Deformation Maps, Skew, Punch, Wave, Barrel Distortion...
> Duped, Mirrored, Rotating Mirror...
>
> started with 16 (4x4) similarly textured orbs spaced equidistantly on
> transparent layer.
>
> Entirely in PSP X.
> Totally abstract.
>
> The r-p Polar Coordinates of this is an intriguing face-off.
>
>
>
>
>


Nice one! Reminds me of caramel, or bronze :-)
Joëlle



Lori Davis

2006-08-02, 12:07 pm


"davidlee" <davidlee@bellsouth.net> wrote in message
news:44bf0d1d_1@cnews...
> Ok, I'll stop here before I get too tangled up.
>
> Twirl, Mesh Deformation Maps, Skew, Punch, Wave, Barrel Distortion...
> Duped, Mirrored, Rotating Mirror...
>
> started with 16 (4x4) similarly textured orbs spaced equidistantly on
> transparent layer.
>
> Entirely in PSP X.
> Totally abstract.
>
> The r-p Polar Coordinates of this is an intriguing face-off.
>


Beautiful! (And I bet a Kaleidoscope and/or Feedback version would also be
nifty/)

I used to make stuff like this using just PSP all the time. I hope you
inspire me to do so again soon.

Lori



doris

2006-08-02, 12:07 pm


That is like magic, That is why PSP is so endlessly entertaining.

Doris2


"davidlee" <davidlee@bellsouth.net> wrote in message
news:44bf0d1d_1@cnews...
> Ok, I'll stop here before I get too tangled up.
>
> Twirl, Mesh Deformation Maps, Skew, Punch, Wave, Barrel Distortion...
> Duped, Mirrored, Rotating Mirror...
>
> started with 16 (4x4) similarly textured orbs spaced equidistantly on
> transparent layer.
>
> Entirely in PSP X.
> Totally abstract.
>
> The r-p Polar Coordinates of this is an intriguing face-off.
>
>
>
>
>




Michelle

2006-08-02, 12:07 pm



"davidlee" <davidlee@bellsouth.net> wrote in message
news:44bf0d1d_1@cnews...
> Ok, I'll stop here before I get too tangled up.
>
> Twirl, Mesh Deformation Maps, Skew, Punch, Wave, Barrel

Distortion...
> Duped, Mirrored, Rotating Mirror...
>
> started with 16 (4x4) similarly textured orbs spaced

equidistantly on
> transparent layer.
>
> Entirely in PSP X.
> Totally abstract.
>
> The r-p Polar Coordinates of this is an intriguing face-off.
>
>
>
>
>



Excellent David. I love stuff like this :-))



Fuzzie Dice

2006-08-02, 12:07 pm


This is amazing! Usually, it takes a fractal program to do this.



David Gray

2006-08-02, 12:07 pm


Really interesting David!...it has a certain "morbidity' to it in that it
reminds me of exposed muscles attached to tendons and rib cages...well
done.

David
"davidlee" <davidlee@bellsouth.net> wrote in message
news:44bf0d1d_1@cnews...
> Ok, I'll stop here before I get too tangled up.
>
> Twirl, Mesh Deformation Maps, Skew, Punch, Wave, Barrel Distortion...
> Duped, Mirrored, Rotating Mirror...
>
> started with 16 (4x4) similarly textured orbs spaced equidistantly on
> transparent layer.
>
> Entirely in PSP X.
> Totally abstract.
>
> The r-p Polar Coordinates of this is an intriguing face-off.
>
>
>
>
>




Barbara J Bradley

2006-08-02, 12:07 pm



"davidlee" <davidlee@bellsouth.net> wrote in message
news:44bf0d1d_1@cnews...
> Ok, I'll stop here before I get too tangled up.
>
> Twirl, Mesh Deformation Maps, Skew, Punch, Wave, Barrel
> Distortion...
> Duped, Mirrored, Rotating Mirror...
>
> started with 16 (4x4) similarly textured orbs spaced equidistantly
> on
> transparent layer.
>
> Entirely in PSP X.
> Totally abstract.
>
> The r-p Polar Coordinates of this is an intriguing face-off.


That is beautiful.
Barb



Jean-Luc ERNST

2006-08-02, 12:07 pm


Amazing!...
Could we see the original image (from where you started)?

Cordialement,
Jean-Luc Ernst


"davidlee" <davidlee@bellsouth.net> a écrit dans le message de news:
44bf0d1d_1@cnews...
> Ok, I'll stop here before I get too tangled up.
>
> Twirl, Mesh Deformation Maps, Skew, Punch, Wave, Barrel Distortion...
> Duped, Mirrored, Rotating Mirror...
>
> started with 16 (4x4) similarly textured orbs spaced equidistantly on
> transparent layer.
>
> Entirely in PSP X.
> Totally abstract.
>
> The r-p Polar Coordinates of this is an intriguing face-off.
>
>
>
>
>




Lori Davis

2006-08-02, 12:08 pm

underprocessable
davidlee

2006-08-02, 12:08 pm


"Jo=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=
=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=
=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=
=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD=EF=BF=BD" wrote:
> "davidlee" <davidlee@bellsouth.net> wrote in message=20
> news:44bf0d1d_1@cnews...
> =20
>
> Nice one! Reminds me of caramel, or bronze :-)
> =20
> Jo=EF=BF=BDlle
> =20

:-) Abstracts are endless fun; I can be oblivious to reality checks. =20
But it's interesting to see how some people relate it to something in=20
real life, like it was an ink blot test.




>
>
> =20


davidlee

2006-08-02, 12:08 pm


doris wrote:
> That is like magic, That is why PSP is so endlessly entertaining.
>
> Doris2
>


Absolutely.

>
> "davidlee" <davidlee@bellsouth.net> wrote in message
> news:44bf0d1d_1@cnews...
>
>
>
>
>


davidlee

2006-08-02, 12:08 pm


Fuzzie Dice wrote:
> This is amazing! Usually, it takes a fractal program to do this.
>
>
>
>

PSP can do more than many people think. I particularly like the mesh
tools as they apply a high quality finish to the edges warped, something
missing with most of the other effects.

davidlee

2006-08-02, 12:08 pm


David Gray wrote:
> Really interesting David!...it has a certain "morbidity' to it in that it
> reminds me of exposed muscles attached to tendons and rib cages...well
> done.
>
> David
>



Thanks, and yes, it reminded me of that also for a while. But I
wouldn't call "exposed muscles attached to tendons and rib cages"
morbid, as long as they're attached, that is.




> "davidlee" <davidlee@bellsouth.net> wrote in message
> news:44bf0d1d_1@cnews...
>
>
>
>
>


davidlee

2006-08-02, 12:08 pm

Jean-Luc ERNST wrote:
> Amazing!...
> Could we see the original image (from where you started)?
>
> Cordialement,
> Jean-Luc Ernst
>


Started with the orbs on a transparent layer. Twirled it at maybe 320.
Erased the middle then duped layer, mirrored and merged down. Punched
it a few times. Applied the Mesh Warp Paper Edges Deformation Map a few
times. From there I can't remember the exact order of the distortions I
did, but I did increase the canvas size to accommodate the distortions.
I had softened the edges of these orbs to diminish the prevalence of so
many hard edges when stretching pixels. I was amazed at how few
instances I had to use the Soften brush even when I enlarged the image
double.
>
> "davidlee" <davidlee@bellsouth.net> a �crit dans le message de news:
> 44bf0d1d_1@cnews...
>
>
>
>
>



davidlee

2006-08-02, 12:08 pm


Lori Davis wrote:
> "davidlee" <davidlee@bellsouth.net> wrote in message
> news:44bf0d1d_1@cnews...
>
>
> Beautiful! (And I bet a Kaleidoscope and/or Feedback version would also be
> nifty/)
>


Thanks, glad you like it. The quickie frame is a ribbon wrap
kaleidoscope (of the image in focus, of course) preset adjusted some,
then applied a custom Offset wrap. Mesh warped to make it a frame.


> I used to make stuff like this using just PSP all the time. I hope you
> inspire me to do so again soon.
>


That's what my folders are filled with: abstracts. Very few images I
have are stuff of reality. And I still find it rewarding.


> Lori
>







Barbara J Bradley

2006-08-02, 12:08 pm



"Lori Davis" <loriweb@REMOVEpair.com> wrote in message
news:44bfb03b_2@cnews...
>
> "davidlee" <davidlee@bellsouth.net> wrote in message
> news:44bf0d1d_1@cnews...
>
> OK, I couldn't stop myself from playing with your image. Did all
> sorts of nifty things with it, but here's the Polar Coordinates
> version (with Seamless Tiling applied first, and followed with a new
> background and drop shadow).
>
> Lori


That is beautiful, Lori. Like that a lot.
Barb



davidlee

2006-08-02, 12:08 pm


Michelle wrote:
> "davidlee" <davidlee@bellsouth.net> wrote in message
> news:44bf0d1d_1@cnews...
>
> Distortion...
>
> equidistantly on
>
>
>
> Excellent David. I love stuff like this :-))
>
>
>
>

Thanks, Michelle. I was going to submit the one with the Spiky Halo
layer added but I can't find it at the moment.


davidlee

2006-08-02, 12:08 pm


Barbara J Bradley wrote:
> "davidlee" <davidlee@bellsouth.net> wrote in message
> news:44bf0d1d_1@cnews...
>
>
> That is beautiful.
> Barb
>
>
>
>

Thanks, Barb.

davidlee

2006-08-02, 12:08 pm


Lori Davis wrote:
> "davidlee" <davidlee@bellsouth.net> wrote in message
> news:44bf0d1d_1@cnews...
>
>
> OK, I couldn't stop myself from playing with your image. Did all sorts of
> nifty things with it, but here's the Polar Coordinates version (with
> Seamless Tiling applied first, and followed with a new background and drop
> shadow).
>
> Lori


Nice. At first glance I thought it was an ashtray.

Joëlle

2006-08-02, 12:08 pm


Brilliant!! Love it.
:-)
Joëlle


"Lori Davis" <loriweb@REMOVEpair.com> wrote in message
news:44bfb03b_2@cnews...
>
> "davidlee" <davidlee@bellsouth.net> wrote in message
> news:44bf0d1d_1@cnews...
>
> OK, I couldn't stop myself from playing with your image. Did all sorts of
> nifty things with it, but here's the Polar Coordinates version (with
> Seamless Tiling applied first, and followed with a new background and drop
> shadow).
>
> Lori
>
>
>




Spandex Rutabaga

2006-08-02, 12:08 pm


davidlee wrote:
>
> Fuzzie Dice wrote:
[color=darkred]
> PSP can do more than many people think. I particularly like the mesh
> tools as they apply a high quality finish to the edges warped, something
> missing with most of the other effects.


That's quite funny. Apparently a certain type of interpolation
exists there but hasn't been extended to the rest of the app. I
know Adobe takes considerable trouble with interpolation in their
warp tools but I haven't seen that the results are any better
than in PSP.

davidlee

2006-08-02, 12:08 pm

Michelle wrote:
> "davidlee" <davidlee@bellsouth.net> wrote in message
> news:44bf0d1d_1@cnews...
>
> Distortion...
>
> equidistantly on
>
>
>
> Excellent David. I love stuff like this :-))
>


Thanks, Michelle. Here's a Spiky Halo version of one of the layers in
one of the stages of development :-)





Michelle

2006-08-02, 12:08 pm



"Lori Davis" <loriweb@REMOVEpair.com> wrote in message
news:44bfb03b_2@cnews...
>
> "davidlee" <davidlee@bellsouth.net> wrote in message
> news:44bf0d1d_1@cnews...
Distortion...[color=darkred]
equidistantly on[color=darkred]
>
> OK, I couldn't stop myself from playing with your image. Did

all sorts of
> nifty things with it, but here's the Polar Coordinates version

(with
> Seamless Tiling applied first, and followed with a new

background and drop
> shadow).
>
> Lori
>
>


Coool! This one reminds me of fractals.



Michelle

2006-08-02, 12:08 pm



"davidlee" <davidlee@bellsouth.net> wrote in message
news:44bfca02_3@cnews...
> Michelle wrote:
>
> Thanks, Michelle. Here's a Spiky Halo version of one of the

layers in
> one of the stages of development :-)
>
>
>
>
>


Cool! Ok, if I was taking the Rorschach test, I would think this
looks like a snake skull. :-D



Joske

2006-08-02, 12:08 pm


davidlee wrote:

> Ok, I'll stop here before I get too tangled up.


> Twirl, Mesh Deformation Maps, Skew, Punch, Wave, Barrel
> Distortion... Duped, Mirrored, Rotating Mirror...


> started with 16 (4x4) similarly textured orbs spaced
> equidistantly on transparent layer.


> Entirely in PSP X.
> Totally abstract.


> The r-p Polar Coordinates of this is an intriguing face-off.


At first sight it looks rather nice, even an object (the shadow gets
most credit for that). But then, at least in my eagle eyes, it's
immediately clear that it's a manipulated flat image: there's no
depth in it but instead a lot of areas are giving away the
twodimensional character.

Not meant as criticism, but I tend to look beyond the first
impression :-) As I found with doing the PC tutorials further down
in this group, it often takes a lot of manual extras to make things
have depth, or logical sharpness, etc.

Joske
--
http://members.home.nl/j.a.c.backer/




Joske

2006-08-02, 12:08 pm


davidlee wrote:

> Thanks, Michelle. Here's a Spiky Halo version of one of the
> layers in one of the stages of development :-)


Ah, this one has still got convincing 3D qualities. I like the
shape, and the colors you used.

Joske
--
http://members.home.nl/j.a.c.backer/




Lori Davis

2006-08-02, 12:08 pm


davidlee wrote:
> Thanks, Michelle. Here's a Spiky Halo version of one of the layers in
> one of the stages of development :-)
>


Now, I liked the first one a lot, but I love this one. Reminds me of a
cattle skull.

Lori

Lori Davis

2006-08-02, 12:08 pm


davidlee wrote:
>
> Lori Davis wrote:
>
>
>
> Nice. At first glance I thought it was an ashtray.


It does look like some sort of shallow vessel, doesn't it. :) The kudos
should go to you for starting this.

Lori

Lori Davis

2006-08-02, 12:08 pm


Lori Davis wrote:
> OK, I couldn't stop myself from playing with your image. Did all sorts =

of=20
> nifty things with it, but here's the Polar Coordinates version (with=20
> Seamless Tiling applied first, and followed with a new background and d=

rop=20
> shadow).
>=20


Thanks, Barb, Jo=EBlle, and Michelle. :) You folks should give this sort=20
of thing a try, too. Kaleidoscope something and then try messing with=20
it. In addition to the effects already mentioned in this thread, also=20
try Hot Wax Coating (using white as the "wax"), maybe following it with=20
some sharpening and/or brightness/contrast adjustment.

Lori

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