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| Author |
David's wash-stand
|
|
| Joëlle 2006-05-23, 7:03 pm |
| underprocessable | |
| \(Mr.\) Adriaan Barel 2006-05-23, 7:03 pm |
|
"Joëlle" <zaba@zaba.inthepond> wrote in message news:44735cd4_2@cnews
> Thanks David for posting your image. The temptation was too great, I
> had to have a try.
> I didn't use any plugins, but tried to copy the method of Virtual
> Painter using only PSP.
> Haven't really got very close, but after hours of using different
> combinations.... I have run out of steam.
>
> Here's how far I've got.
>
> Levels.
> Increased Saturation.
> Applied Gamma to lighten a little.
> Histogram Adjustment>Output 213.
> Effects>Texture>Texture, used my own: Hessian.
>
> :-)
> Joëlle
Good effort Joelle.
----oooOOOooo----
Adriaan Barel
| |
| Joëlle 2006-05-23, 7:03 pm |
|
"(Mr.) Adriaan Barel" <apbarel@REMOVEbigpond.net.au> wrote in message
news:44736329$1_2@cnews...
>
> "Joëlle" <zaba@zaba.inthepond> wrote in message news:44735cd4_2@cnews
>
> Good effort Joelle.
>
>
> ----oooOOOooo----
>
> Adriaan Barel
>
>
Thanks Adriaan!
:-)
Joëlle
| |
| Maureen 2006-05-23, 7:03 pm |
|
This looks pretty good to me Joelle :)
Regards,
Maureen
Jo=EBlle wrote:
> Thanks David for posting your image. The temptation was too great, I ha=
d to=20
> have a try.
> I didn't use any plugins, but tried to copy the method of Virtual Paint=
er=20
> using only PSP.
> Haven't really got very close, but after hours of using different=20
> combinations.... I have run out of steam.
>=20
> Here's how far I've got.
>=20
> Levels.
> Increased Saturation.
> Applied Gamma to lighten a little.
> Histogram Adjustment>Output 213.
> Effects>Texture>Texture, used my own: Hessian.
>=20
> :-)
> Jo=EBlle
>=20
>=20
>=20
>=20
| |
| Joëlle 2006-05-23, 7:03 pm |
|
"Maureen" <user@supressed.email> wrote in message news:447368c7$1_1@cnews...
This looks pretty good to me Joelle :)
Regards,
Maureen
Joëlle wrote:
> Thanks David for posting your image. The temptation was too great, I had
> to have a try.
> I didn't use any plugins, but tried to copy the method of Virtual Painter
> using only PSP.
> Haven't really got very close, but after hours of using different
> combinations.... I have run out of steam.
>
> Here's how far I've got.
>
> Levels.
> Increased Saturation.
> Applied Gamma to lighten a little.
> Histogram Adjustment>Output 213.
> Effects>Texture>Texture, used my own: Hessian.
>
> :-)
> Joëlle
>
>
>
>
Thanks Maureen, I won't attempt the embroidery version!
:-)
Joëlle
| |
| Spandex Rutabaga 2006-05-23, 7:03 pm |
| "Joëlle" wrote:
>
> Thanks David for posting your image. The temptation was too great
I had a lot of trouble with this wash stand. Being a dirty 'baga I
can't stand washing. However, I was sucked in. Here are my steps:
1. Texture filter. Cork texture at Size 50%, rest at defaults. Wet
Fall Leaves texture at 25% is also interesting.
2. Layer duplicate.
3. Noise warp of duplicate, Size maximum, Strength 20, Noise 100.
Click and hold for a few seconds.
4. Dilate three times on warped duplicate.
5. Motion Blur on dilated layer, 255 degrees, Strength 100.
6. Blend mode of motion blurred layer set to Soft Light.
7. Layers merged.
8. Halftone filter on result. Line, Size 2, Greyscale, Ink grey 128,
Background white, Screen Angle 135 (to align with motion blur),
Use As Overlay checked, Blend Mode Soft Light, Opacity 67.
9. Histogram Adjustment. Defaults except Gamma 1.2.
10. Auto Saturation Enhancement at defaults.
The noise warp and dilation adds some randomness and structure to the
motion blur. The texture ia visible in the highlights, the halftoning
lines are visible in the midtones, and neither is very perceptible in
deep shadows. The combination of motion blur with halftoning gives the
impression of an extra light source and some penciled crosshatching.
At least that's what I think :)
| |
| Joëlle 2006-05-23, 7:03 pm |
|
"Spandex Rutabaga" <SpRu@agabatur.xednaps> wrote in message
news:44737BFB.5CC1C61F@agabatur.xednaps...
"Joëlle" wrote:
>
> Thanks David for posting your image. The temptation was too great
I had a lot of trouble with this wash stand. Being a dirty 'baga I
can't stand washing. However, I was sucked in. Here are my steps:
1. Texture filter. Cork texture at Size 50%, rest at defaults. Wet
Fall Leaves texture at 25% is also interesting.
2. Layer duplicate.
3. Noise warp of duplicate, Size maximum, Strength 20, Noise 100.
Click and hold for a few seconds.
4. Dilate three times on warped duplicate.
5. Motion Blur on dilated layer, 255 degrees, Strength 100.
6. Blend mode of motion blurred layer set to Soft Light.
7. Layers merged.
8. Halftone filter on result. Line, Size 2, Greyscale, Ink grey 128,
Background white, Screen Angle 135 (to align with motion blur),
Use As Overlay checked, Blend Mode Soft Light, Opacity 67.
9. Histogram Adjustment. Defaults except Gamma 1.2.
10. Auto Saturation Enhancement at defaults.
The noise warp and dilation adds some randomness and structure to the
motion blur. The texture ia visible in the highlights, the halftoning
lines are visible in the midtones, and neither is very perceptible in
deep shadows. The combination of motion blur with halftoning gives the
impression of an extra light source and some penciled crosshatching.
At least that's what I think :)
---------------------------
I am sorry washing is against 'Baga principles, but your wash-stand looks
good.
I also tried different permutations of Motion Blur and Halftone but wasn't
happy with my efforts.
I'll play with your 10 steps, if that's ok.
If writing that VP5 filter was this quick, there would be some good money
to be made. Hah, no chance.
It's fun playing though :-)
Joëlle
| |
| Joëlle 2006-05-23, 7:03 pm |
| underprocessable | |
| AuntySpam 2006-05-24, 7:05 am |
|
Looks like a good method to create denim to me. You might want to notify the
scrappers that you have been assimilated Spandex.
--
AuntySpam (a.k.a. Norma), C-tech Volunteer
http://www.geocities.com/brewnetty/home.html
"Spandex Rutabaga" <SpRu@agabatur.xednaps> wrote in message
news:44737BFB.5CC1C61F@agabatur.xednaps...
"Joëlle" wrote:
>
> Thanks David for posting your image. The temptation was too great
I had a lot of trouble with this wash stand. Being a dirty 'baga I
can't stand washing. However, I was sucked in. Here are my steps:
1. Texture filter. Cork texture at Size 50%, rest at defaults. Wet
Fall Leaves texture at 25% is also interesting.
2. Layer duplicate.
3. Noise warp of duplicate, Size maximum, Strength 20, Noise 100.
Click and hold for a few seconds.
4. Dilate three times on warped duplicate.
5. Motion Blur on dilated layer, 255 degrees, Strength 100.
6. Blend mode of motion blurred layer set to Soft Light.
7. Layers merged.
8. Halftone filter on result. Line, Size 2, Greyscale, Ink grey 128,
Background white, Screen Angle 135 (to align with motion blur),
Use As Overlay checked, Blend Mode Soft Light, Opacity 67.
9. Histogram Adjustment. Defaults except Gamma 1.2.
10. Auto Saturation Enhancement at defaults.
The noise warp and dilation adds some randomness and structure to the
motion blur. The texture ia visible in the highlights, the halftoning
lines are visible in the midtones, and neither is very perceptible in
deep shadows. The combination of motion blur with halftoning gives the
impression of an extra light source and some penciled crosshatching.
At least that's what I think :)
| |
| David Gray 2006-05-24, 7:05 am |
|
Very Nice Joëlle!...actually I like it better than the one I did. I prefer
the darker background tones to the ones that resulted when I used VP5.
Where do you people ( ie purests who do not use plugins) ever learn how to
do all the stuff you do? I wish there was a coure I could take to learn how
to do the things you and Spandex do as I would gladly take it.....in the
meantime, I will have to use plugins.
David
"Joëlle" <zaba@zaba.inthepond> wrote in message news:44735cd4_2@cnews...
>
> Thanks David for posting your image. The temptation was too great, I had
> to have a try.
> I didn't use any plugins, but tried to copy the method of Virtual Painter
> using only PSP.
> Haven't really got very close, but after hours of using different
> combinations.... I have run out of steam.
>
> Here's how far I've got.
>
> Levels.
> Increased Saturation.
> Applied Gamma to lighten a little.
> Histogram Adjustment>Output 213.
> Effects>Texture>Texture, used my own: Hessian.
>
> :-)
> Joëlle
>
>
>
>
| |
| David Gray 2006-05-24, 7:05 am |
|
Really nice Spandex ! As I said to Joëlle, I prefer the darker tones that
you have created to the one I did. The dizzying steps you used however, have
almost frightened me away from attempting to do this from scratch.
David
"Spandex Rutabaga" <SpRu@agabatur.xednaps> wrote in message
news:44737BFB.5CC1C61F@agabatur.xednaps...
"Joëlle" wrote:
>
> Thanks David for posting your image. The temptation was too great
I had a lot of trouble with this wash stand. Being a dirty 'baga I
can't stand washing. However, I was sucked in. Here are my steps:
1. Texture filter. Cork texture at Size 50%, rest at defaults. Wet
Fall Leaves texture at 25% is also interesting.
2. Layer duplicate.
3. Noise warp of duplicate, Size maximum, Strength 20, Noise 100.
Click and hold for a few seconds.
4. Dilate three times on warped duplicate.
5. Motion Blur on dilated layer, 255 degrees, Strength 100.
6. Blend mode of motion blurred layer set to Soft Light.
7. Layers merged.
8. Halftone filter on result. Line, Size 2, Greyscale, Ink grey 128,
Background white, Screen Angle 135 (to align with motion blur),
Use As Overlay checked, Blend Mode Soft Light, Opacity 67.
9. Histogram Adjustment. Defaults except Gamma 1.2.
10. Auto Saturation Enhancement at defaults.
The noise warp and dilation adds some randomness and structure to the
motion blur. The texture ia visible in the highlights, the halftoning
lines are visible in the midtones, and neither is very perceptible in
deep shadows. The combination of motion blur with halftoning gives the
impression of an extra light source and some penciled crosshatching.
At least that's what I think :)
| |
|
|
Spandex Rutabaga wrote:
> Here are my steps:
> 1. Texture filter. Cork texture at Size 50%, rest at defaults.
> Wet Fall Leaves texture at 25% is also interesting.
> 2. Layer duplicate.
> 3. Noise warp of duplicate, Size maximum, Strength 20, Noise 100.
> Click and hold for a few seconds.
> 4. Dilate three times on warped duplicate.
> 5. Motion Blur on dilated layer, 255 degrees, Strength 100.
> 6. Blend mode of motion blurred layer set to Soft Light.
> 7. Layers merged.
> 8. Halftone filter on result. Line, Size 2, Greyscale, Ink grey
> 128, Background white, Screen Angle 135 (to align with motion
> blur), Use As Overlay checked, Blend Mode Soft Light, Opacity
> 67.
> 9. Histogram Adjustment. Defaults except Gamma 1.2.
> 10. Auto Saturation Enhancement at defaults.
> The noise warp and dilation adds some randomness and structure to
> the motion blur. The texture ia visible in the highlights, the
> halftoning lines are visible in the midtones, and neither is very
> perceptible in deep shadows. The combination of motion blur with
> halftoning gives the impression of an extra light source and some
> penciled crosshatching. At least that's what I think :)
The Halftone settings are practically the same as the ones I use in
my tartan scripts. They are good for cloth, the rather difficult
trick of course is to then add or distract from sides while cropping
to make the patterns seamless :-)
I haven't tried this, but what if you were to add another layer with
Halftone in an almost mirrored direction, then warp the whole a
little and lower the opacity of this layer. This might not be
enough, maybe the Halftone needs another color or opacity as well,
but what I'm thinking of is achieving a linen effect (threads
crossing) rather than this denim one.
There is one advantage to your treatment of this image over all the
others I'm seeing: while the cloth texture done by the Halftone is
not what painter canvases look like, it is the most convincing in
lighting and shadow. The scene could actually be in the material.
There is a blend.
With the exception of Buzz Pro, all I'm seeing posted lately in
either paint plugins or imitations thereof, is very much lacking in
logic and therefore appeal. I have no idea why people don't see
this, and say this, or seem to be so easily satisfied.
For instance, I see brush strokes going from a dark wall into a
light saucer, and there is no way a brush can do this - they would
be different strokes.
And I see rough textures clearly overlaid on a photo, barely
mimicking a true canvas painting. This is not just because people
mistakenly seem to like broad canvas textures (so they'd all be
miniature paintings, wouldn't they), but also because the 'paint'
doesn't react to the structure. No bumps, no halts, no lights and
darks, where the paint and brush meet the canvas structure - it's
all flat.
It also seems people don't seem to see that oftentimes the photo
clearly is still recognized through the effects. This always looks
cheap and bad to me, unless done in a deliberate way involving other
effects. Even if no plugin can truly imitate all the finesses of
real painting, it seems people are happy with the results too
quickly and don't think of improving things manually to remove the
obvious photo remnants shining through. Personally I think these
plugins do need that help of a human eye and hand.
Joske
--
http://members.home.nl/j.a.c.backer/
| |
| Spandex Rutabaga 2006-05-24, 7:37 pm |
|
David Gray wrote:
>=20
> Really nice Spandex ! As I said to Jo=EBlle, I prefer the darker tones=
that
> you have created to the one I did. The dizzying steps you used however,=
have
> almost frightened me away from attempting to do this from scratch.
There is much less to the steps than seems at first sight.
A. When you halftone an image you imitate dots of ink on paper. Where
the image is white no ink is placed and there will be no dots. If
you want the image to change visibly in the highlights you have to
add some other effect. I chose Texture. Knowing what settings will
work best at the end is not so obvious and I did a certain amount
of undoing back to the beginning and changing the texture. What
was obvious though was that I needed a fine enough texture effect
that I would not lose the impression of the curvature of jug on
the table. You could of course do many other things in place of
Texture but somehow converting the very smooth surface of the jug
to a bumpy one appealed to me. There aren't a lot of ways of
making a surface three-dimensional with a bump map in PSP. (I did
consider using Balls and Bubbles and then flattening out the result
with Fisheye Correction, but that's quite elaborate and quality
will suffer because of the huge local size changes in the image.)
Art Media brushes are another way of adding bump maps but hand
painting kind of defeats the purpose of using filters to produce
the effect.
B. Steps 2, 3 and 4 are all there just to make the subsequent Motion
Blur less uniform. You could have uses a lot of other approaches
instead with much the same effect. Displacement mapping or Wave
filters would work in place of Noise Warp. You could try Curlicues
at low strength too. The blockiness you get with Dilate you can
also get with Median or Salt and Pepper filters. You could also
try Posterize. Dilate, though, also has a lightening effect because
it is actually a Maximum filter (replaces center pixel value with
the maximum value found in the filter window). However, you could
just do some lightening in a separate step in the case of the
alternative filters.
C. After all that, it was just a matter of applying the Motion Blur
to get a directional lightening effect. Soft Focus might be an
alternative to get a halo like effect but that wouldn't have the
directionality of Motion Blur. Halftoning required a little
experimentation, primarily to decide on the blend mode and opacity
that would make the Halftone stripes noticeable but not too
pronounced. The last two steps (gamma and saturation) are no more
than the fine tuning you might decide to use on any photo.
D. After all this explanation you can just write a plug-in to can
the effect :) This sort of thing is where some plug-ins come from.
You could also record a script, which might be more practical :)
> "Spandex Rutabaga" <SpRu@agabatur.xednaps> wrote in message
> news:44737BFB.5CC1C61F@agabatur.xednaps...
> "Jo=EBlle" wrote:
>=20
> I had a lot of trouble with this wash stand. Being a dirty 'baga I
> can't stand washing. However, I was sucked in. Here are my steps:
>=20
> 1. Texture filter. Cork texture at Size 50%, rest at defaults. Wet
> Fall Leaves texture at 25% is also interesting.
> 2. Layer duplicate.
> 3. Noise warp of duplicate, Size maximum, Strength 20, Noise 100.
> Click and hold for a few seconds.
> 4. Dilate three times on warped duplicate.
> 5. Motion Blur on dilated layer, 255 degrees, Strength 100.
> 6. Blend mode of motion blurred layer set to Soft Light.
> 7. Layers merged.
> 8. Halftone filter on result. Line, Size 2, Greyscale, Ink grey 128,
> Background white, Screen Angle 135 (to align with motion blur),
> Use As Overlay checked, Blend Mode Soft Light, Opacity 67.
> 9. Histogram Adjustment. Defaults except Gamma 1.2.
> 10. Auto Saturation Enhancement at defaults.
>=20
> The noise warp and dilation adds some randomness and structure to the
> motion blur. The texture ia visible in the highlights, the halftoning
> lines are visible in the midtones, and neither is very perceptible in
> deep shadows. The combination of motion blur with halftoning gives the
> impression of an extra light source and some penciled crosshatching.
> At least that's what I think :)
| |
| Lori Davis 2006-05-25, 7:00 pm |
|
"Joëlle" <zaba@zaba.inthepond> wrote in message news:44735cd4_2@cnews...
>
> Thanks David for posting your image. The temptation was too great, I had
> to have a try.
> I didn't use any plugins, but tried to copy the method of Virtual Painter
> using only PSP.
> Haven't really got very close, but after hours of using different
> combinations.... I have run out of steam.
>
> Here's how far I've got.
>
> Levels.
> Increased Saturation.
> Applied Gamma to lighten a little.
> Histogram Adjustment>Output 213.
> Effects>Texture>Texture, used my own: Hessian.
>
Well, looks like I've been missing some really interesting stuff the last
few days! (That'll teach me - I need to drop by more regularly! *lol*) Will
try to join in the fun tomorrow when I'm back home.
Lori
| |
| Lori Davis 2006-05-25, 7:00 pm |
|
"David Gray" <kadamar@zeuter.com> wrote in message news:4473abb3_3@cnews...
>
> Very Nice Joëlle!...actually I like it better than the one I did. I prefer
> the darker background tones to the ones that resulted when I used VP5.
> Where do you people ( ie purests who do not use plugins) ever learn how to
> do all the stuff you do? I wish there was a coure I could take to learn
> how to do the things you and Spandex do as I would gladly take it.....in
> the meantime, I will have to use plugins.
>
Being another PSP purist, I'd love to see a lot more threads like this.
Maybe this will inspire me to finally work up some stuff I meant to do for
Catlady months ago. (Sorry for the long wait, Diane!)
Lori
| |
| Joëlle 2006-05-25, 7:00 pm |
|
"Lori Davis" <loriweb@REMOVEpair.com> wrote in message
news:4475af62$1_1@cnews...
>
> "Joëlle" <zaba@zaba.inthepond> wrote in message news:44735cd4_2@cnews...
>
> Well, looks like I've been missing some really interesting stuff the last
> few days! (That'll teach me - I need to drop by more regularly! *lol*)
> Will try to join in the fun tomorrow when I'm back home.
>
> Lori
>
>
>
It's hard, the second you go somewhere else, something happens! :-))
Joëlle
| |
| Joëlle 2006-05-26, 7:02 am |
|
"David Gray" <kadamar@zeuter.com> wrote in message news:4473abb3_3@cnews...
>
> Very Nice Joëlle!...actually I like it better than the one I did. I prefer
> the darker background tones to the ones that resulted when I used VP5.
> Where do you people ( ie purests who do not use plugins) ever learn how to
> do all the stuff you do? I wish there was a coure I could take to learn
> how to do the things you and Spandex do as I would gladly take it.....in
> the meantime, I will have to use plugins.
>
> David
>
> "Joëlle" <zaba@zaba.inthepond> wrote in message news:44735cd4_2@cnews...
>
Thanks David:-)
It's hours of trial and error until things become familiar and you recognise
what various effects/filters actually do.
I write everything down, either in Notepad or on a piece of paper.
I keep endless Tutorial folders, which get purged every so often!
Hopefully at the end of all that something sticks :-)
Joëlle
| |
| Spandex Rutabaga 2006-05-26, 7:02 am |
|
"Jo=EBlle" wrote:
> It's hard, the second you go somewhere else, something happens! :-))
Being somewhere else when things happen is often a good thing.
| |
| Joëlle 2006-05-26, 7:27 pm |
|
"Spandex Rutabaga" <SpRu@agabatur.xednaps> wrote in message
news:4476051A.4BF7097A@agabatur.xednaps...
"Joëlle" wrote:
> It's hard, the second you go somewhere else, something happens! :-))
Being somewhere else when things happen is often a good thing.
:-)))
|
|
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