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Author How to make snow ?
Barbara J Bradley

2005-12-25, 6:24 pm



"Jean-Luc ERNST" <jeanlucpointernst@versateladslpointbe> wrote in
message news:43ae9250_2@cnews...
>
> I'm interesting to see your solution for making snow using PSP (see
> the sample attached).
> This "problem" was put recently on the French PSP Corel newsgroup.
>
> I was the only one to propose a pure PSP solution (without using
> pluggins) and I'll explain my solution here later. Just curious how
> you could did it...
>
> --
>
> Cordialement,
> Jean-Luc ERNST


Looks good, Jean-Luc. Merry Christmas.
Barb



Jean-Luc ERNST

2005-12-25, 6:24 pm


Hi Gail...
Interesting...

Cordialement,
Jean-Luc Ernst

"Nightingail" <gail@nospam.com> a écrit dans le message de news:
43aea1ed_2@cnews...
.....snip...
>
> Hi Jean-Luc,
>
> This isn't my idea, but I can't recall whose it is. JP? Linda? Tracy?
> Anyway, the basic steps are as follows.
>
> 1. Make a new raster layer on top of your image, and flood fill that
> new
> layer with black. Now, staying on that black layer:
> 2. add approximately 75% Gaussian Monochrome Noise.
> 3. Effects>Edge effects>Dilate
> 4. Adjust>Brightness and Contrast>Threshold - setting can be varied
> depending on if you want heavy snow, a few flakes, etc.
> 5. Adjust>Blur>Motion blur - again the setting can be varied. In the
> attached, I used an angle of 0 and strength of 5. You can get a rain
> effect if you use larger settings ;-)
> 6. change blend mode of the black layer to Screen and adjust opacity
> if
> desired.
>
> Gail
>
> --
> Nightingail's Gallery
> http://www.nightingail.com
>
>
>




Trev

2005-12-25, 6:24 pm



"Nightingail" <gail@nospam.com> wrote in message news:43aea1ed_2@cnews...
>
> Jean-Luc ERNST wrote:
>
> Hi Jean-Luc,
>
> This isn't my idea, but I can't recall whose it is. JP? Linda? Tracy?
> Anyway, the basic steps are as follows.
>
> 1. Make a new raster layer on top of your image, and flood fill that new
> layer with black. Now, staying on that black layer:
> 2. add approximately 75% Gaussian Monochrome Noise.
> 3. Effects>Edge effects>Dilate
> 4. Adjust>Brightness and Contrast>Threshold - setting can be varied
> depending on if you want heavy snow, a few flakes, etc.
> 5. Adjust>Blur>Motion blur - again the setting can be varied. In the
> attached, I used an angle of 0 and strength of 5. You can get a rain
> effect if you use larger settings ;-)
> 6. change blend mode of the black layer to Screen and adjust opacity if
> desired.
>
> Gail
>

Similar.
, but I select the white noise and select similar inverse and delete the
rest



Lori Davis

2005-12-25, 6:24 pm


Jean-Luc ERNST wrote:
> I'm interesting to see your solution for making snow using PSP (see the
> sample attached).
> This "problem" was put recently on the French PSP Corel newsgroup.
>
> I was the only one to propose a pure PSP solution (without using
> pluggins) and I'll explain my solution here later. Just curious how you
> could did it...
>



The method Gail outlined was the first thing that came to my mind, too.
Here's another (rather similar) method:

1. Add a new layer and fill with medium gray. Set the Blend Range for
"This layer" so that only pixels brighter than 128 are visible.

2. Effects | Texture Effects | Fine Leather with Color white, Angle 235,
Blur 100, Transparency 250, Number of Rows anywhere from 6 to 1000,
Length of Furrows 1.

3. Apply Dilate and then Motion Blur as desired.

4. Repeat, if you like, using a different setting for Fine Leather's
Number of Rows.

Lori

Lori Davis

2005-12-25, 6:24 pm

Lori Davis wrote:
>
> Jean-Luc ERNST wrote:
>
>
>
> The method Gail outlined was the first thing that came to my mind, too.
> Here's another (rather similar) method:
>
> 1. Add a new layer and fill with medium gray. Set the Blend Range for
> "This layer" so that only pixels brighter than 128 are visible.
>
> 2. Effects | Texture Effects | Fine Leather with Color white, Angle 235,
> Blur 100, Transparency 250, Number of Rows anywhere from 6 to 1000,
> Length of Furrows 1.
>
> 3. Apply Dilate and then Motion Blur as desired.
>
> 4. Repeat, if you like, using a different setting for Fine Leather's
> Number of Rows.
>
> Lori
>


Here's an example. -Lori :)


Lori Davis

2005-12-25, 6:24 pm

Lori Davis wrote:
>
> Jean-Luc ERNST wrote:
>
>
>
> The method Gail outlined was the first thing that came to my mind, too.
> Here's another (rather similar) method:
>
> 1. Add a new layer and fill with medium gray. Set the Blend Range for
> "This layer" so that only pixels brighter than 128 are visible.
>
> 2. Effects | Texture Effects | Fine Leather with Color white, Angle 235,
> Blur 100, Transparency 250, Number of Rows anywhere from 6 to 1000,
> Length of Furrows 1.
>
> 3. Apply Dilate and then Motion Blur as desired.
>
> 4. Repeat, if you like, using a different setting for Fine Leather's
> Number of Rows.
>
> Lori
>


Another way would be to use Balls and Bubbles in place of Fine Leather.

Attached is an example of the BB method. I'll post a Fine Leather
example, too.

Lori


AuntySpam

2005-12-25, 6:24 pm


I do it, make snow, the same way as you Jean-Luc. Sometimes I blur the noise
just a bit more than you have in your example.

--

AuntySpam (a.k.a. Norma), C-tech Volunteer
http://www.geocities.com/brewnetty/home.html

"Jean-Luc ERNST" <jeanlucpointernst@versateladslpointbe> wrote in message
news:43ae9250_2@cnews...
>
> I'm interesting to see your solution for making snow using PSP (see the
> sample attached).
> This "problem" was put recently on the French PSP Corel newsgroup.
>
> I was the only one to propose a pure PSP solution (without using pluggins)
> and I'll explain my solution here later. Just curious how you could did
> it...
>
> --
>
> Cordialement,
> Jean-Luc ERNST
>
>
>




Jean-Luc ERNST

2005-12-26, 6:55 pm


Hi AuntySpam,
it was not MY example!
It was a sample sent by someone in the French group. He asked "how to
achieve the same effect in PSP?". It was a challenge...

Cordialement,
Jean-Luc


"AuntySpam" <brewnetty@angelfire.com> a écrit dans le message de news:
43af1cae$1_3@cnews...
>
> I do it, make snow, the same way as you Jean-Luc. Sometimes I blur the
> noise just a bit more than you have in your example.
>




Ron Lacey

2005-12-26, 6:55 pm


Hey those teddy bears look mighty familiar<g>.

Ron
ron@ronsfotos.com
********************************
New Improved Boreal Photography
http://www.borealphotography.com
********************************
Ron's Photos
http://ronsfotos.com
********************************

AuntySpam

2005-12-26, 6:56 pm


Oh, you mean you didn't use noise?
That's what the sample looked like to me, but I could be wrong.
Did the person who sent the sample explain how she/he made it?

--

AuntySpam (a.k.a. Norma), C-tech Volunteer
http://www.geocities.com/brewnetty/home.html

"Jean-Luc ERNST" <jeanlucpointernst@versateladslpointbe> wrote in message
news:43aff21f$1_1@cnews...
>
> Hi AuntySpam,
> it was not MY example!
> It was a sample sent by someone in the French group. He asked "how to
> achieve the same effect in PSP?". It was a challenge...
>
> Cordialement,
> Jean-Luc
>
>
> "AuntySpam" <brewnetty@angelfire.com> a écrit dans le message de news:
> 43af1cae$1_3@cnews...
>
>
>




Joske \(Ms\)

2005-12-26, 6:56 pm


Jean-Luc ERNST wrote:

> Thank you all for your suggestions!


> Here is my solution (some of you followed a similar process):


Yet the problem will always be that on photos or anything with
depth, there will have to be snow behind objects and in the distance
as well. As it is, except in Gail's non-realistic example, all the
suggestions produce an effect of snow 'plastered to the screen'.

Joske




Lori Davis

2005-12-27, 7:11 pm


Joske (Ms) wrote:
> Jean-Luc ERNST wrote:
>
>
>
> Yet the problem will always be that on photos or anything with
> depth, there will have to be snow behind objects and in the distance
> as well. As it is, except in Gail's non-realistic example, all the
> suggestions produce an effect of snow 'plastered to the screen'.
>


But you can take care of that by having multiple layers and masking some
of the layers to get the snow on a particular layer "behind" relevant
objects. The snow on the "farther away" layers could also be smaller and
perhaps blurrier, too. (Depending on depth of field, you might want one
or two "foreground" layers to be blurry, too.)

Lori


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