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Home > Archive > 3D Studio > March 2006






Posts(2)March 31, 2006, 6:45 pmHow to switch from move to scale back and forth quickly
Posts(1)March 30, 2006, 3:44 amsee MY 3D,STOCK(FOOTAGE),MAYA(MAX) AND GOOD tutorials list.
Posts(8)March 27, 2006, 7:17 pmSetting up a render farm for a small studio
Posts(1)March 27, 2006, 6:59 amMaxscript book
Posts(2)March 26, 2006, 6:49 pmIGES file import question
Posts(1)March 25, 2006, 6:50 amUpdate Re: [MaxScript] string array to float array conversion ?
Posts(2)March 24, 2006, 11:12 pmearth in space
Posts(1)March 24, 2006, 11:12 pmsee MY 3D,STOCK(FOOTAGE),MAYA(MAX) AND GOOD tutorials list. i need new stuff to make di
Posts(1)March 24, 2006, 11:12 pmSearcihing for DEMO MAKER v2.0
Posts(1)March 24, 2006, 11:12 pm[MaxScript] string array to float array conversion ?
Posts(1)March 20, 2006, 6:37 pmInk
Posts(2)March 20, 2006, 3:26 amInk
Posts(1)March 19, 2006, 10:20 pmBiped
Posts(1)March 17, 2006, 6:24 pmMax's VRML Helpers - Can u link proximity sensor to anchor
Posts(1)March 17, 2006, 6:24 pmPerspective matching of matte.
Posts(1)March 15, 2006, 6:22 pmArtist
Posts(1)March 15, 2006, 6:16 amHelp modeling this object
Posts(1)March 15, 2006, 6:16 amHelping modeling this object
Posts(1)March 14, 2006, 6:21 pmSaving an Schematic View using MaxScript
Posts(2)March 12, 2006, 10:17 pmTrying to get rid of some dark spots
Posts(1)March 12, 2006, 6:31 pmWhat is the advantages of using biped
Posts(5)March 11, 2006, 6:19 pmWhich motor in which model
Posts(2)March 11, 2006, 3:15 am3dforums.net - 3D and 2D online community
Posts(3)March 9, 2006, 6:29 pmhow much is Max 8 currently?
Posts(1)March 8, 2006, 6:22 pmConnect, fuse and weld
Posts(4)March 7, 2006, 10:21 pmDimensions dont change
Posts(1)March 7, 2006, 10:21 pm3D Renderings
Posts(1)March 6, 2006, 3:15 amSolved by Steve!!!!!
Posts(1)March 3, 2006, 6:20 pmtest
Posts(1)March 2, 2006, 10:20 pmDigital 3D Artist
Posts(8)March 2, 2006, 3:35 amHow to? Rendering 3d object (animated) w/ transparent background
Posts(1)March 1, 2006, 7:53 pmMecury along a path
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