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Spatial Audio w blaxxun3D, JavaScript, and QuickTime
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| David Knoebel 2006-09-24, 6:54 pm |
| I'm trying to develop a quick and dirty spatial audio setup by reading
the position and orientation out of blaxxun3D, computing sound levels
in JavaScript, and sending those to QuickTime. I'm able to find the
distance from the sound source, but have trouble incorporating the
orientation to get the right/left balance. I'd appreciate any
suggestions, links, etc.
Thanks.
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