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Making a "stop motion" animation
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| Hi all,
I've implemented Positioninterpolator, Orientationinterpolator and
Timersensor nodes
to make a moving object in my VRML world.
The object moves and turns exactly the way i want, but now, what can i
do to make the
object stopping in every position present in keyvalue field?
All that i want is that my object starts and stop continuosly in every
position for a configurable time, i.e. just to describe a robot that
stops, make its measurement, and restart again to reach new position.
Thanks in advance.
Best.
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| BoB a formulé ce vendredi :
> Hi all,
>
> I've implemented Positioninterpolator, Orientationinterpolator and
> Timersensor nodes
>
> to make a moving object in my VRML world.
>
> The object moves and turns exactly the way i want, but now, what can i
> do to make the
>
> object stopping in every position present in keyvalue field?
>
> All that i want is that my object starts and stop continuosly in every
> position for a configurable time, i.e. just to describe a robot that
> stops, make its measurement, and restart again to reach new position.
>
> Thanks in advance.
>
> Best.
You could write two times the position, so during this interval the
position won't change (just the same for orientation).
Example :
PositionInterpolator {
key [0 0 0, 2 1 0, 2 1 0, 3 0 0, 0 0 0]
keyValue [0 .25 .5 .75 1]
}
(not tested)
Bye
--
Olivier Ligny
Créateur web free-lance / www.cyber-tamtam.net
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| it works!
thanks a lot!
i've doubled both key and keyvalue fields and was the same, but instead
only the keyvalue has to be doubled.
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