This is Interesting: Free Magazines for Graphics designers and webmasters  


Home > Archive > VRML > January 2006 > Correct Viewpoint Issue





You are viewing an archived Text-only version of the thread. To view this thread in it's original format and/or if you want to reply to this thread please [click here]

Author Correct Viewpoint Issue
BoB

2006-01-14, 6:32 pm

Hi all,

my vrml model consists of a structure built from many squares lying on
xz-plane and yz-plane
representing an indoor environment


how can i apply a rotation to entire structure to make xz-plane
squares lying on xy-plane?

problem arise 'cause is difficult to set viewpoint and all structure
appears on left border of the screen when visualized in vrml viewer.

Seems like if i look an indoor environment with my head rotated 90=B0
anti clockwise with respect to a perpendicular vector outgoing from my
computer monitor

Hope i was clear.

Thanks to all.

Sponsored Links


Copyright 2003 - 2008 forum4designers.com  Software forum  Computer Hardware reviews