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max-animation to vrml
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| Hi,
I try to export objects with animation from max to vrml. In fact, that
works fine - if I have only one animation for the object.
What I now like to do is that objects have to animations. For example
one part for opening a door. And a second for closing the door again.
With one sequence I can create that movement in max, create a
touchsensor helper object and assign the object with that movement to
the sensor. What I now would like to have is a second touchsensor witch
close the door - or make something else with same object. Is that possible?
Many thanks in advance,
Klaus
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| ok - my fault was to link the touchsensor direktly to the object. It
must first linked to a timesensor object, then to the touchsensor.
Thanks to Uwe Woessner.
Klaus
klaus schrieb:
> Hi,
> I try to export objects with animation from max to vrml. In fact, that
> works fine - if I have only one animation for the object.
>
> What I now like to do is that objects have to animations. For example
> one part for opening a door. And a second for closing the door again.
>
> With one sequence I can create that movement in max, create a
> touchsensor helper object and assign the object with that movement to
> the sensor. What I now would like to have is a second touchsensor witch
> close the door - or make something else with same object. Is that possible?
>
> Many thanks in advance,
> Klaus
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