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Home > Archive > VRML > May 2005 > First Beta of X3D exporter for Blender





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Author First Beta of X3D exporter for Blender
bart@neeneenee.de

2005-05-05, 7:27 am

The first beta of the x3d exporter is available:
http://www.neeneenee.de/blender/x3d...xport150.py.txt

It has the same features like the new VRML97 exporter version
2005/04/20:
http://www.neeneenee.de/blender/x3d...xport150.py.txt).

Known bugs this time:
- DEF/USE work not correct
- Grouping nodes like Billboard and Collision will be inserted as
in VRML syntax

Documentation:
http://www.neeneenee.de/blender/x3d...ting_web3d.html

Karamba!

::VRMLsuck::Bart.
www.neeneenee.de/vrml/

Joerg Scheurich aka MUFTI

2005-05-06, 7:27 pm

> Known bugs this time:
....
> - Grouping nodes like Billboard and Collision will be inserted as
> in VRML syntax


What's the bug ?

so long
MUFTI
--
(Press Retry to debug the application - JIT must be enabled)
Abbrechen Wiederholen Ignorieren
aus einer M$Windows "assert" Fehlermeldung
bart@neeneenee.de

2005-05-07, 11:18 pm

New beta available:
http://www.neeneenee.de/blender/x3d...xport150.py.txt

Known issues this time:
- DEF/USE for meshes did not work

Joerg Scheurich aka MUFTI

2005-05-10, 7:34 pm

> Known bugs this time:
....
> - Grouping nodes like Billboard and Collision will be inserted as
> in VRML syntax


What's the bug ?

so long
MUFTI
--
(Press Retry to debug the application - JIT must be enabled)
Abbrechen Wiederholen Ignorieren
aus einer M$Windows "assert" Fehlermeldung
bart@neeneenee.de

2005-05-10, 7:34 pm

New beta available:
http://www.neeneenee.de/blender/x3d...xport150.py.txt

Known issues this time:
- DEF/USE for meshes did not work

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