| Author |
optimum size for image textures ?
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| Steve Smith 2005-04-06, 6:29 pm |
| Can anyone remind what the optimum sizes for image textures are ?
Thanks
Steve
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| Joerg Scheurich aka MUFTI 2005-04-06, 6:29 pm |
| > Can anyone remind what the optimum sizes for image textures are ?
2^n x 2^n eg. 64 x 64, 128 x 128, 256 x 256, 512 x 512, 1024 x 1024
Before using image texture sizes like 2048 x 2048, you should check
if your graphics card driver do not scale down the image back to
1024 x 1024...
so long
MUFTI
--
Die Leistung des Spieles kann verlangsamt werden durch
eine schwer zerlegbare Festplatte.
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| Holger Grahn 2005-04-06, 11:25 pm |
| Hi
It depends on your target
-quality
-download speed
- rendering speed
etc. etc.
If you want to target people using ATI cards don't go above 2048*2048
If you target the new Nvidia card generation you can use non power of 2
textures.
A good size is 512*512 if needing high detail
or going lower eg 256, 128.
Using DXT1 DDS compressed texture may help users with stripped down graphics
cards
having lower memory bandwidth / fewer pixel pipelines.
-- Holger
"Steve Smith" <steve@zanespray.fsnet.co.uk> schrieb im Newsbeitrag
news:d30k2b$2u6$1@news6.svr.pol.co.uk...
> Can anyone remind what the optimum sizes for image textures are ?
>
> Thanks
>
> Steve
>
>
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| powers of 2 will do
[as long as they do not exceed what graphics cards can do]
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