This is Interesting: Free Magazines for Graphics designers and webmasters  


Home > Archive > VRML > April 2005 > Updated VRML Exporter for Blender





You are viewing an archived Text-only version of the thread. To view this thread in it's original format and/or if you want to reply to this thread please [click here]

Author Updated VRML Exporter for Blender
Eckhard M. J?ger

2005-03-14, 6:43 pm

Updated Blenders VRML Exporter:

- correct naming of the standard in "VRML97" instead of "VRML 2.0"
- cleaning up the script of to much comments and developer infos
- fixed various rounding bugs (intensity, creaseAngle etc.)
- on export dialog correct hanging on of extension for the file (.wrl)
if Python installed and added asking about overwriting existing files
(when Python is installed)
- correct export of the camera information - now supports fieldofview
(lens in Blender) depending of the aspect ratio given through the
render image size X and Y
- support for exporting textures and colors for Background node
using informations of Blenders world object
- after we got a full funtional text editor support for exporting any
hand written code of the text editor
if the text is named "vrml" to the end of the exported file
- support for placing VRML objects into the scene using empties and
give
them a name of a valid VRML node
- support for exporting Fog node using setting of Blenders world
object
- better emissive color support using material emit and ambient color
of
Blenders world object
- added support for inline nodes via different scenes in the blend
file
- added real creaseAngle support depending on setsolid or setsmooth
and on autosmooth degrees
- added writing of transform nodes for better exchange of files with
3dsMax
- fine adjustment of lights and added real support for
ambientIntensity for lights
- now color of lights will be exported too
- tweaking/ optimizing colors and lights
- export of NavigationInfo node with visibilityLimit and headlight
support

Grab it here:
http://www.neeneenee.de/blender/x3d...xport150.py.txt
Eckhard M. J?ger

2005-03-18, 6:46 pm

Another small update of the exporter again, some bugfixes and added
transaltion option to the transform so position of the mesh is not
depending on Verteices.

See changes here:
http://www.neeneenee.de/blender/x3d/changes.txt

Download again here:
http://www.neeneenee.de/blender/x3d...xport150.py.txt
Eckhard M. J?ger

2005-03-21, 11:23 pm

New version uploaded:
http://www.neeneenee.de/blender/x3d...xport150.py.txt

Added support for TextureTransform and exporting just material
settings and twosided too:
http://www.neeneenee.de/blender/x3d/changes.txt

See first chapter of help:
http://www.neeneenee.de/blender/x3d...ting_web3d.html

....and some bugfixes too
Joerg Scheurich aka MUFTI

2005-03-22, 7:26 am

> See first chapter of help:
> http://www.neeneenee.de/blender/x3d...ting_web3d.html


First line of text:

| The VRNL or X3D exporter turn Blende in a real authoring application

What is "VRNL" and what is "Blende" ? 8-)

A link to the use of the pyhton plugin would be at usefull at this page...

so long
MUFTI
--
Dies mag auf Windows 3.1 hinter ihnen versteckt werden.
(aus einem Softwarehandbuch)
Eckhard M. J?ger

2005-03-23, 4:30 am

Another small update of the exporter again, some bugfixes and added
transaltion option to the transform so position of the mesh is not
depending on Verteices.

See changes here:
http://www.neeneenee.de/blender/x3d/changes.txt

Download again here:
http://www.neeneenee.de/blender/x3d...xport150.py.txt
Eckhard M. J?ger

2005-03-30, 12:09 am

Again a new version:
http://www.neeneenee.de/blender/x3d...xport150.py.txt

and some upadted help docs:
http://www.neeneenee.de/blender/x3d...ting_web3d.html

Bart.
Eckhard M. J?ger

2005-04-04, 12:08 pm

Again a new version:
http://www.neeneenee.de/blender/x3d...xport150.py.txt

and some upadted help docs:
http://www.neeneenee.de/blender/x3d...ting_web3d.html

Bart.
Eckhard M. J?ger

2005-04-04, 6:26 pm

Just another update, found a bug using world textures as textures in
the background node.

Checked out that exporting vertex color worked bad.
So will change that and after that it seems really final now.

Version 050403:
http://www.neeneenee.de/blender/x3d...xport150.py.txt

Some help:
http://www.neeneenee.de/blender/x3d...ting_web3d.html
Eckhard M. J?ger

2005-04-06, 11:25 pm

Just another update, found a bug using world textures as textures in
the background node.

Checked out that exporting vertex color worked bad.
So will change that and after that it seems really final now.

Version 050403:
http://www.neeneenee.de/blender/x3d...xport150.py.txt

Some help:
http://www.neeneenee.de/blender/x3d...ting_web3d.html
Eckhard M. J?ger

2005-04-08, 11:22 pm

Found a proper way exporting face and vertex color:
http://www.neeneenee.de/blender/x3d...xport150.py.txt

For this check out new help docs again (Textures and Materials)
http://www.neeneenee.de/blender/x3d...ting_web3d.html
Eckhard M. J?ger

2005-04-09, 6:45 pm

Just another update, found a bug using world textures as textures in
the background node.

Checked out that exporting vertex color worked bad.
So will change that and after that it seems really final now.

Version 050403:
http://www.neeneenee.de/blender/x3d...xport150.py.txt

Some help:
http://www.neeneenee.de/blender/x3d...ting_web3d.html
Eckhard M. J?ger

2005-04-11, 7:04 pm

Documenation is growing ;)

http://www.neeneenee.de/blender/x3d...ting_web3d.html
Eckhard M. J?ger

2005-04-20, 12:44 pm

Found a proper way exporting face and vertex color:
http://www.neeneenee.de/blender/x3d...xport150.py.txt

For this check out new help docs again (Textures and Materials)
http://www.neeneenee.de/blender/x3d...ting_web3d.html
Joerg Scheurich aka MUFTI

2005-04-20, 12:44 pm

> http://www.neeneenee.de/blender/x3d...ting_web3d.html

| All meshes are exported as IndexedLineSet or
| IndexFaceSet, since Blender doesn't support anything else

AFAIK, Blender supports NURBS surfaces

http://download.blender.org/documen...th%20nurbs.html

ISO 14772:2002 (VRML Amendment 1) and the coming X3D also support NURBS

A lot of existing VRML browsers support VRML Amendment 1 and NURBS.

so long
MUFTI
--
Fuer CPUs von 150 mm bis 250 mm Breite.
(Aus einem Katalog fuer EDV-Zubehoer)
Eckhard M. J?ger

2005-04-20, 12:44 pm

Hello Mufti,
i know that you can create nurbs in Blender and exporting them is one
of the targets for the next version. So when the you interpreted the
text muxhg to tight here is a accurated version for you:

"All object from type mesh are exported as IndexedLineSet or
IndexFaceSet, since Blender doesn't support primitives."
Eckhard M. J?ger

2005-04-20, 12:44 pm

New version (050416), two Bugfixes:
- correct export of def and use for textures and materials
- no creaseangle export on IndexedLineSet

http://www.neeneenee.de/blender/x3d...xport150.py.txt
Joerg Scheurich aka MUFTI

2005-04-20, 12:44 pm

> http://www.neeneenee.de/blender/x3d...ting_web3d.html

| All meshes are exported as IndexedLineSet or
| IndexFaceSet, since Blender doesn't support anything else

AFAIK, Blender supports NURBS surfaces

http://download.blender.org/documen...th%20nurbs.html

ISO 14772:2002 (VRML Amendment 1) and the coming X3D also support NURBS

A lot of existing VRML browsers support VRML Amendment 1 and NURBS.

so long
MUFTI
--
Fuer CPUs von 150 mm bis 250 mm Breite.
(Aus einem Katalog fuer EDV-Zubehoer)
Sponsored Links


Copyright 2003 - 2008 forum4designers.com  Software forum  Computer Hardware reviews