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Updated VRML Exporter for Blender
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| Eckhard M. J?ger 2005-03-14, 6:43 pm |
| Updated Blenders VRML Exporter:
- correct naming of the standard in "VRML97" instead of "VRML 2.0"
- cleaning up the script of to much comments and developer infos
- fixed various rounding bugs (intensity, creaseAngle etc.)
- on export dialog correct hanging on of extension for the file (.wrl)
if Python installed and added asking about overwriting existing files
(when Python is installed)
- correct export of the camera information - now supports fieldofview
(lens in Blender) depending of the aspect ratio given through the
render image size X and Y
- support for exporting textures and colors for Background node
using informations of Blenders world object
- after we got a full funtional text editor support for exporting any
hand written code of the text editor
if the text is named "vrml" to the end of the exported file
- support for placing VRML objects into the scene using empties and
give
them a name of a valid VRML node
- support for exporting Fog node using setting of Blenders world
object
- better emissive color support using material emit and ambient color
of
Blenders world object
- added support for inline nodes via different scenes in the blend
file
- added real creaseAngle support depending on setsolid or setsmooth
and on autosmooth degrees
- added writing of transform nodes for better exchange of files with
3dsMax
- fine adjustment of lights and added real support for
ambientIntensity for lights
- now color of lights will be exported too
- tweaking/ optimizing colors and lights
- export of NavigationInfo node with visibilityLimit and headlight
support
Grab it here:
http://www.neeneenee.de/blender/x3d...xport150.py.txt
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| Joerg Scheurich aka MUFTI 2005-03-22, 7:26 am |
| > See first chapter of help:
> http://www.neeneenee.de/blender/x3d...ting_web3d.html
First line of text:
| The VRNL or X3D exporter turn Blende in a real authoring application
What is "VRNL" and what is "Blende" ? 8-)
A link to the use of the pyhton plugin would be at usefull at this page...
so long
MUFTI
--
Dies mag auf Windows 3.1 hinter ihnen versteckt werden.
(aus einem Softwarehandbuch)
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| Joerg Scheurich aka MUFTI 2005-04-20, 12:44 pm |
| > http://www.neeneenee.de/blender/x3d...ting_web3d.html
| All meshes are exported as IndexedLineSet or
| IndexFaceSet, since Blender doesn't support anything else
AFAIK, Blender supports NURBS surfaces
http://download.blender.org/documen...th%20nurbs.html
ISO 14772:2002 (VRML Amendment 1) and the coming X3D also support NURBS
A lot of existing VRML browsers support VRML Amendment 1 and NURBS.
so long
MUFTI
--
Fuer CPUs von 150 mm bis 250 mm Breite.
(Aus einem Katalog fuer EDV-Zubehoer)
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| Eckhard M. J?ger 2005-04-20, 12:44 pm |
| Hello Mufti,
i know that you can create nurbs in Blender and exporting them is one
of the targets for the next version. So when the you interpreted the
text muxhg to tight here is a accurated version for you:
"All object from type mesh are exported as IndexedLineSet or
IndexFaceSet, since Blender doesn't support primitives."
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| Joerg Scheurich aka MUFTI 2005-04-20, 12:44 pm |
| > http://www.neeneenee.de/blender/x3d...ting_web3d.html
| All meshes are exported as IndexedLineSet or
| IndexFaceSet, since Blender doesn't support anything else
AFAIK, Blender supports NURBS surfaces
http://download.blender.org/documen...th%20nurbs.html
ISO 14772:2002 (VRML Amendment 1) and the coming X3D also support NURBS
A lot of existing VRML browsers support VRML Amendment 1 and NURBS.
so long
MUFTI
--
Fuer CPUs von 150 mm bis 250 mm Breite.
(Aus einem Katalog fuer EDV-Zubehoer)
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