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Blender 2.34 released!
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| Joerg Scheurich aka MUFTI 2004-08-06, 12:16 pm |
| > Just in time for Siggraph 2004, the Blender 2.34 release!
> Blender can export VRML and X3D too.
Really ? For VRML 2.0 (.wrl) i only get a Python error:
$ /usr/local/src/blender-2.34-irix-6.5-mips/blender -w
'import site' failed; use -v for traceback
sys_init:warning - no sitedirs added from site module.
Traceback (most recent call last):
File "<string>", line 128, in ?
ImportError: No module named math
For VRML 1.0, blender opens a fileselector with a file with the default
".blend" extension
And there is nothing in the "File -> Export" menu, that has something to
do with X3D 8-(
so long
MUFTI
--
Muschelfluchtabfolge
(Stichwort: Shell escape)
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| Joerg Scheurich aka MUFTI 2004-08-09, 12:16 pm |
| > Works perfect on windows.
Really ? I also tested it on windows, no errormessage, but it was not able
to write the VRML code of primitives like box 8-(
Can you public somewhere a .blender file, which has something more usefull
to export ?
so long
MUFTI
--
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Micro$oft MSDN about GetWindowTextLength
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| Joerg Scheurich aka MUFTI 2004-08-10, 7:14 am |
| > Really ? I also tested it on windows, no errormessage, but it was not able
> to write the VRML code of primitives like box 8-(
Sorry, mistype: it was not able to write the VRML code of more then primitives
like box 8-(
so long
MUFTI
--
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