This is Interesting: Free Magazines for Graphics designers and webmasters
Home > Archive > VRML > April 2004 > Level of detail
You are viewing an archived Text-only version of the thread.
To view this thread in it's original format and/or if you want to reply to
this thread please [click here]
|
|
| Dan Dan the Magic Man 2004-04-06, 5:53 pm |
| Hi guys, im trying to create a level of detail on a picture on my gallery
wall.
I want a low quality image to swith to a high quality one as you walk
nearer.
I know that you use
LOD
{
}
but not sure exactly how to do it.
Any advice??
Cheers
| |
| Joerg Scheurich aka MUFTI 2004-04-06, 5:53 pm |
| > Hi guys, im trying to create a level of detail on a picture on my gallery
> but not sure exactly how to do it.
#VRML V2.0 utf8
LOD
{
level
[
Transform
{
children
[
Shape
{
appearance Appearance
{
material Material
{
}
}
geometry Cone
{
}
}
]
}
Transform
{
children
[
Shape
{
appearance Appearance
{
material Material
{
}
}
geometry Cylinder
{
}
}
]
}
]
range
[
10
]
}
Viewpoint
{
position 0 0 10.090000
}
| |
|
|
| VRkiTECHt 2004-04-13, 10:58 am |
| Hi Dan,
i guess you are having the typical problem that comes out when putting 2 (or more) textures parallel and (relatively to the length of the distance to the observer) very close to each other.
The solution i have found to dealing with this (i guess called "the z-buffer problem") is just adjusting by try-and-error method the optimal minimum distance that will avoid this freaky texture optical "interlacing" ......
Another solution, if for esthetic reasons you do not want to enlarge the distance between parallel textures, is "building" the wall behind out of (at least for 1 painting in your case) 4 rectangles. The problem is that you will need to be very neat and surely need to tamper with the polygons definition manually to make them fit together with the best accuracy possible not to have weird effects with the walls.
In your case, i am having trouble with almost all pictures, so i guess they
are all too close to the walls.
i am using blaxxun 5.1 pluggin ...... do not know what may happen with other plugins ....
cheers,
Marcello Scotti
marcello.scotti@telefonica.net
Barcelona |
|
|
| | Copyright 2003 - 2008 forum4designers.com Software forum Computer Hardware reviews |
|