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Author Re: Would u like to make some money! Collision Detection BowlingGame
simon place

2004-03-10, 12:34 pm

simon place wrote:
> Ali wrote:
>
>
>
> if you look on my site,
>
> vrml.portland.co.uk
>
> i've got whats described as 'VRML physics simulations', the only thing
> there at the moment is some early beta code which simulates pneumatics,
> but i've used the idea for a whole range of dynamics, trajectories,
> ballistics, collisions, molecular gas simulation and ball games, all
> VRML ( by the way javascript is fastest in blaxxun contact.) This could
> in theory do 'real' simulation of 10 pin bowling ie produce pseudo
> chaotic ball to pin and pin to pin collisions with recoils/rebounds
> etc.. but would be too slow for a game in real time.
>
> but if your interested is in crown green bowling or one of it variants,
> i think my dynamics engine could produce a playable game, and with a
> greater potential for 3d in this type of bowling, with various camera
> angles etc. might look quite nice.
>
> but as far as some javascript with algorithms optimised for a game, ie
> focusing on visual effect and speed rather than accuracy, although not
> the most experienced VRMLer in the world i've got some ability with
> javascript, games and dynamics. i've actually just started on a very
> simple car driving game in SVG, which i see as VRML's 2d cousin, where
> i'm faking 3d in the great tradition of early game development.
>
> send me your world and i'll try to recommend to you the least painful
> approach.
>
> simon.
>
> p.s. have to warn you, i don't like seeing poor dynamics in games.


May of had a better idea,

if you were to quantise the incoming balls position when it reached the pins (
say 100 channels) then the complex motion of the pins could be a pre stored
animation, of course there would be 100 animations for the first ball, and
then a very large number for all the different arrangements of pins remaining,
but each could be downloaded as required, you could also make getting splits a
bit easier to make the game more fun?

simon.
Ali

2004-03-11, 1:33 pm

Dear Simon,

The idea seems very smart, but as i said, i really have major problem
in programming with VRML, i emailed you my current code and i hope you
can apply thos smart ideas to my code, and as i said feel free to add
any features or special effects, many thx to you




simon place <simon_place@whsmithnet.co.uk> wrote in message news:<404f4378_3@mk-nntp-1.news.uk.worldonline.com>...
> simon place wrote:
>
> May of had a better idea,
>
> if you were to quantise the incoming balls position when it reached the pins (
> say 100 channels) then the complex motion of the pins could be a pre stored
> animation, of course there would be 100 animations for the first ball, and
> then a very large number for all the different arrangements of pins remaining,
> but each could be downloaded as required, you could also make getting splits a
> bit easier to make the game more fun?
>
> simon.

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