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Author multitexturing
hilmar hermens

2004-02-25, 12:32 pm

Hi all.

I use blaxxuns multitexture extension for a architecture visualization.
It looks very good on my machine but the question is:

Does this work with every modern graphics card with DirectX 8 or
higher?? or are there some points to consider?

Thanks and best regards,

Hilmar.

Joerg Scheurich aka MUFTI

2004-02-25, 1:29 pm

> I use blaxxuns multitexture extension for a architecture visualization.

> Does this work with every modern graphics card with DirectX 8 or
> higher??


I would wonder, if it would not work, cause multitexturing was
supported by ancient graphiccards like the VOODO 2 (at least with
two textures).

so long
MUFTI
--
If you have a thread that uses Sleep with infinite delay, the
system will deadlock.
(from the MSDN Documentation)
Holger Grahn

2004-03-02, 5:30 pm

Hi

> I would wonder, if it would not work, cause multitexturing was
> supported by ancient graphiccards like the VOODO 2 (at least with
> two textures).

Some older notebook chips can't do MultiTexture.
However its safe to use the MultiTexture node, only the first texture will
be used.

Otherwise one can query in Contact the number of texture units and available
blend modes
and could branch to different content depending on the outcome.

Greetings
Holger



"Joerg Scheurich aka MUFTI" <rusmufti@helpdesk.rus.uni-stuttgart.de> schrieb
im Newsbeitrag news:c1ijmp$66t$2@infosun2.rus.uni-stuttgart.de...
>
>
> I would wonder, if it would not work, cause multitexturing was
> supported by ancient graphiccards like the VOODO 2 (at least with
> two textures).
>
> so long
> MUFTI
> --
> If you have a thread that uses Sleep with infinite delay, the
> system will deadlock.
> (from the MSDN Documentation)



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