This is Interesting: Free Magazines for Graphics designers and webmasters  


Home > Archive > VRML > January 2004 > An interesting example of a VRML terrain map - Mars Spirit landing site in Gustav Crater





You are viewing an archived Text-only version of the thread. To view this thread in it's original format and/or if you want to reply to this thread please [click here]

Author An interesting example of a VRML terrain map - Mars Spirit landing site in Gustav Crater
PrisNo6

2004-01-05, 6:30 pm

http://marsoweb.nas.nasa.gov/landin.../vrml/gusev.wrl

- Kurt
Dale

2004-01-09, 2:29 pm

"PrisNo6" <fisherka@csolutions.net> wrote in message
news:9865fa0b.0401051408.b1c794f@posting.google.com...
quote:

>


http://marsoweb.nas.nasa.gov/landin.../vrml/gusev.wrl

What do you have to have to view that? In Blaxxun Contact, nothing shows. Is
it because it's an ElevationGrid?


boris

2004-01-09, 4:32 pm


"Dale" <dmgreer@nspm.airmail.net> wrote
quote:

> "PrisNo6" <fisherka@csolutions.net> wrote in message
> news:9865fa0b.0401051408.b1c794f@posting.google.com...
> http://marsoweb.


nas.nasa.gov/landingsites/mer2003/topsites/final/Gusev/vrml/gusev.wrl
quote:

>
> What do you have to have to view that? In Blaxxun Contact, nothing shows.


Is
quote:

> it because it's an ElevationGrid?



Is shows with Blaxxun Contact.
It is white material with ground picture as a texture over it.... and the
picture is quite large. You should wait a while untill it loads.


Dale

2004-01-09, 11:30 pm

"boris" <boris.m@net4u.hr> wrote in message
news:btn0rv$kp2$1@brown.net4u.hr...
quote:

>
> "Dale" <dmgreer@nspm.airmail.net> wrote
> nas.nasa.gov/landingsites/mer2003/topsites/final/Gusev/vrml/gusev.wrl
shows.[QUOTE][color=darkred]
> Is
>
> Is shows with Blaxxun Contact.
> It is white material with ground picture as a texture over it.... and the
> picture is quite large. You should wait a while untill it loads.



Ah, here we are. In my browser's status bar it tells how much is loaded.
Takes 2 or 3 seconds to load, says End 100%, and does nothing. Then minutes
laters, the model appears. Why does this happen? I guess it takes a while to
calculate the image onto the surface.


boris

2004-01-10, 7:29 am


"Dale" <dmgreer@nspm.airmail.net> wrote
quote:

> shows.
the[QUOTE][color=darkred]
>
> Ah, here we are. In my browser's status bar it tells how much is loaded.
> Takes 2 or 3 seconds to load, says End 100%, and does nothing. Then


minutes
quote:

> laters, the model appears. Why does this happen? I guess it takes a while


to
quote:

> calculate the image onto the surface.




It might be. My guess was it's because of size of the picture, but since
grid is comlicated adjusting may take time.



PrisNo6

2004-01-12, 8:33 pm

"Dale" <dmgreer@nspm.airmail.net> wrote in message news:<btnp24$i3r@library2.airnews.net>...
quote:

> "boris" <boris.m@net4u.hr> wrote in message
> news:btn0rv$kp2$1@brown.net4u.hr...


<snip > >[QUOTE][color=darkred]

I have corresponded with the web site manager about this. Apparently
it is the size of jpg overlay which is 480kb that is causing the no
display in Cortona and MS IE 6.0, although it seems to load fine in
NN 7.0 and CosmoP. Using a smaller resampled overlay image of 247kb,
it works in Cortona and MS IE 6.0. I have corresponded with the
website manager. They are aware of the problem.
Joerg Scheurich aka MUFTI

2004-01-13, 9:29 am

>> What do you have to have to view that? In Blaxxun Contact, nothing shows.
quote:

> Is shows with Blaxxun Contact.
> It is white material with ground picture as a texture over it.... and the
> picture is quite large. You should wait a while untill it loads.



What is the size in pixels ?
Common limits of VRML browsers, graphicsdrivers and graphicscards are
currently about 1024x1024 or 2048x2048.

http://www.vterrain.org/LargeTextures/

I think, currently it is not very wise to use something bigger than
1024x1024.

http://www.geovrml.org/archive/msg00507.html

so long
MUFTI
--
NICHT FRÄULEIN OUT
(aus einer Webseite Stichwort: "Miss")
boris

2004-01-13, 2:31 pm


"Joerg Scheurich aka MUFTI" <rusmufti@helpdesk.rus.uni-stuttgart.de> wrote
quote:

the[QUOTE][color=darkred]
>
> What is the size in pixels ?



1280x1021



Joerg Scheurich aka MUFTI

2004-01-14, 6:29 am

> the
quote:

[QUOTE][color=darkred]
[QUOTE][color=darkred]
> 1280x1021



A lot of browser rescale this to 1024x1024 or 2048x2048.
Rescaling is a lengthly process and often break the quality of the bitmap.

so long
MUFTI
--
! WARNING: Debugging this process may result in loss of data.
Are you sure you wish to attach the debugger ?
Yes No
(aus einer Windows Fehlermeldung)
Holger Grahn

2004-01-15, 6:34 pm

Hi
quote:

>
> 1280x1021


yes thats a bad size
1024*1024 would be better because it would avoid the re-scaling.

One can go to higher resolutions e.g. 2k / 4k depending on Card,
in Contact one need to explicitly allow this via Preferences->Performance
or Browser.setOption
For performance improvements (in local setups) I would recommend using DDS
DXT 1 compressed textures with precomputed MIP-MAPS. DDS Images can be
easily created using
the NVIDIA Photopshop DDS plugin.

-- Holger



Sponsored Links


Copyright 2003 - 2008 forum4designers.com  Software forum  Computer Hardware reviews