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Re: Help - textures in background
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| Joerg Scheurich aka MUFTI 2003-12-11, 8:26 pm |
| > How to deform a basic texture with stars to obtain a texture that could bequote:
> used on Background {backUrl, frontUrl, ...}, without sight of the
> background box faces ?
> Do you know a tiny tool that can do that ?
No. But in the sources of white_dune there is a small shellscript,
white_dune-0.26pl4/tools/povray_mkskybox.sh
that builds a VRML background {backUrl, frontUrl, ...} from a
povray file.
so long
MUFTI
--
Wenn Ihr CD-ROM Antrieb Brief d nicht ist, tauschen Sie ihren CDROM Antrieb
fuer d in der Fuehrung aus.
(aus einem Softwarehandbuch, Stichworte: drive und letter)
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| Cecile Muller 2003-12-11, 8:26 pm |
| > How to deform a basic texture with stars to obtain a texture that could bequote:
> used on Background {backUrl, frontUrl, ...}, without sight of the
> background box faces ?
How about a sphere (but as indexedfaceset) whose faces are visible for
the inside, and you put it all around the scene. Either put a strong
creaseAngle at the IFS, or don't put a material in the appearance,
only the texture.
I say sphere instead of cube because the geometry is less guessable
when moving in the scene.
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| spam@wildpeaks.com (Cecile Muller) wrote in
news:aff31ac6.0312111510.af7c1df@posting.google.com:
quote:
>
> How about a sphere (but as indexedfaceset) whose faces are visible for
> the inside, and you put it all around the scene. Either put a strong
> creaseAngle at the IFS, or don't put a material in the appearance,
> only the texture.
> I say sphere instead of cube because the geometry is less guessable
> when moving in the scene.
>
Thank you,
I'd like to try this solution, but I don't succeed to build a scene with a
sphere visible from the inside ...
(I succeeded with a cube cutted by a sphere, but the texture is strange,
it's not nice when I examine the scene.)
Could you help me ?
Thx !
O.L.
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| jake reid 2003-12-14, 11:12 am |
| Hi Alex, A stunning model and the stairs are ace! Just as a matter of
interest did you have a different renderer selected in the scene as it
crashed my machine a couple of weeks ago. Glad to say it works fine
now.
Jake
On Fri, 12 Dec 2003 04:44:04 GMT, hal <halprojects@earthlink.net>
wrote:
quote:
>Please check out my space odyssey site to see my treatment of stars. They are
>points and are randomly generated then DEF'd and USE'd filling all six sides of
>a cube. The cube then follows the viewer but does not rotate with the viewer.
>
>Alex
>
>remove h for email
>========================================
>2001: A Space Odyssey in Virtual Reality
>http://home.earthlink.net/~alprojects/2001/index.html
>
>Tribute to the World Trade Center in 3D
>http://home.earthlink.net/~alprojects/wtc/index.html
>
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| Thanks for the compliments. I don't make my website choose a renderer for you (like
Cortona or Cosmo) if that's what you mean. Whichever is your default vrml browser
on your machine is what will render my wrl files.
I chose points because they seem more realistic and the speed of navigation is not
as choppy, greater frame rate.
Alex
jake reid wrote:
quote:
> Hi Alex, A stunning model and the stairs are ace! Just as a matter of
> interest did you have a different renderer selected in the scene as it
> crashed my machine a couple of weeks ago. Glad to say it works fine
> now.
>
> Jake
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| jake reid 2003-12-15, 4:36 pm |
| Something is wrong somewhere cos the thing crashed again! Rob.dll
???
On Mon, 15 Dec 2003 01:56:03 GMT, HAL <halprojects@earthlink.net>
wrote:
[QUOTE][color=darkred]
>Thanks for the compliments. I don't make my website choose a renderer for you (like
>Cortona or Cosmo) if that's what you mean. Whichever is your default vrml browser
>on your machine is what will render my wrl files.
>
>I chose points because they seem more realistic and the speed of navigation is not
>as choppy, greater frame rate.
>
>Alex
>
>jake reid wrote:
>
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| Please email me personally, I am curious about your problem.
I cannot reach your email address.
Alex
jake reid wrote:
quote:
> Something is wrong somewhere cos the thing crashed again! Rob.dll
> ???
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