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Author Cortona Z-Buffer problem with PNG textures.
n°6

2003-12-10, 12:29 pm

Hi,

I have a "classic" scene with some trees mapped with PNG textures and
Cortona render background trees before the foregrounds ones etc...

My scene is corectly scaled, all trees are independents IndexedFaceSet and
one sided so that is not the problem.

Is there any ticks to avoid Z-Buffer rendering problems with Cortona and PNG
textures(with an alpha chanel)?

Thanks

N°6


Eckhard M. J?ger

2003-12-10, 9:34 pm

Does the zgroup feature maybe helped?

http://www.parallelgraphics.com/dev...tensions/zgroup

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