| Author |
put new shapes into world at runtime
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| Robert Ludewig 2003-12-04, 1:00 pm |
| Hello, is there a way to load new obejcts (shape-nodes) into the .wrl
scene. All shapes need to be defined in one .wrl-file only that some
of them will only be displayed later.
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| Herbert Stocker 2003-12-04, 1:00 pm |
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Robert Ludewig wrote:quote:
> Hello, is there a way to load new obejcts (shape-nodes) into the .wrl
> scene. All shapes need to be defined in one .wrl-file only that some
> of them will only be displayed later.
Use the Switch Node. It can turn on and off geometry.
BTW, if turned off, they don't use CPU cycles in the renderer.
Herbert
--
Herbert Stocker (aka hersto)
http://www.hersto.de
www.bitmanagement.de
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| Robert Ludewig 2003-12-04, 1:00 pm |
| If I set the transparancy to 100% (with scalarinterpolator or with the
trancparency field in material node) will cpu cylcles be used for rendering?
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| Joerg Scheurich aka MUFTI 2003-12-04, 1:00 pm |
| > If I set the transparancy to 100% (with scalarinterpolator or with thequote:
> trancparency field in material node) will cpu cylcles be used for rendering?
Yes. Even when the cpu cylcles are be not used for graphical rendering,
they will be used to detect collision.
AFAIK it is legal to control the navigation of users via collision on
100% transparent shapes. Therefore it would be a error, to optimize 100%
transparent objects away.
so long
MUFTI
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