This is Interesting: Free Magazines for Graphics designers and webmasters  


Home > Archive > VRML > December 2003 > start animation after anotherone is finished





You are viewing an archived Text-only version of the thread. To view this thread in it's original format and/or if you want to reply to this thread please [click here]

Author start animation after anotherone is finished
Robert Ludewig

2003-12-04, 1:00 pm

Using VRML V2.0 how can I start an animation after another animation
is finished?

Something like that:

I have a red spheres and a blue sphere. After the red sphere moved
from lef to right the blue sphere shall move from top to bottom.

It is probally a routing (ROUTE) issue (?)
Maybe you have a little example scene ?
M.Starzykowski

2003-12-04, 1:00 pm

Hello

Try it

DEF c1 TimeSensor {} #first animation timer
DEF c2 TimeSensor {} #second animation timer

ROUTE c1.stopTime TO c2.startTime


regards

marcin



Użytkownik Robert Ludewig napisał:
quote:

> Using VRML V2.0 how can I start an animation after another animation
> is finished?
>
> Something like that:
>
> I have a red spheres and a blue sphere. After the red sphere moved
> from lef to right the blue sphere shall move from top to bottom.
>
> It is probally a routing (ROUTE) issue (?)
> Maybe you have a little example scene ?



Robert Ludewig

2003-12-04, 1:00 pm

cool, now that was simple , thank you


Sponsored Links


Copyright 2003 - 2008 forum4designers.com  Software forum  Computer Hardware reviews