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how best to structure animation?
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| benjamin_r 2005-08-30, 7:39 pm |
| I'm a flash newbie and have worked to get all the basics down. However, I'm
embarking on my first real world Flash project and would like a few pointers as
to the best way to proceed.
I'll try to describe the project here. It's an image animation for the home
page of a website. The rest of the site is standard HTML and I've already set
that up.
The screen is split with pairs of images -- an image on the left and words on
the right. Each image on the left correspond to a picture of words (or
buttons?) on the right. There are a total of 4 image word pairs.
The animation starts off with the first pair A. Then this transitions from A
to B. B to C. C to D. And then finally transitions from D to A. This seems
fairly straight forward. As the image switches on the left the word (or button)
on the right changes selected state from one to the next.
At any point in the animation a user should be able to click on one of the
words. The word will then switch into selected state at the same time the image
on the left transitions. So, in other words, at any point in time if someone
presses a word on the right I need to transition smoothly from D to A, or B to
A, or D to B, and so on.
Could someone please tell me how they would set this up? I think I know how to
set up the basic animation. But then how do I handle the on-the-fly transitions?
Thanks for any help! It's appreciated!
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| tralfaz 2005-08-30, 7:39 pm |
| "benjamin_r" <webforumsuser@macromedia.com> wrote in message
news:df293f$mdt$1@forums.macromedia.com...
> Could someone please tell me how they would set this up? I think I
> know how to
> set up the basic animation. But then how do I handle the on-the-fly
> transitions?
What you are talking about is dynamic Flash rather than just simple
timeline animation. To do dynamic Flash you need to use Actionscript
programming. That allows events to change based on the mouse actions
of the viewer. At the minimum you will need button code to jump to
different places on the timeline that animate what you need.
good luck,
tralfaz
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| Centerpoint Computer 2005-09-01, 7:22 am |
| One way to accomplish this would be to create a movie clip for each text/photo
combination and animate them, then bring them into the main timeline spaced
apart on one layer in their own keyframes. Label each keyframe, then create
buttons and add action script to the button on the main timeline that reads
something like this:
on (release) {gotoAndPlay('framename');
}
Each labeled frame contains the movie clips that you have already created and
each of those contains the animation that fades the movie and text.
This is a rudimentary method of navigation, and not the most efficient way,
but it works.
My first flash project at www.showseason.com uses this type of navigation.
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