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Author Imitate Camera Rotation
mballom3

2005-03-13, 6:32 pm

Hi,

Anyone has an idea how i can imitate camera motion in flash? lemme make this
clearer: imagine you a create a short cartoon, two people having a conversation
both sit face to face, they are filmed with a camera rotation around them so
you gradually see them from different angles: back, side, face, the background
also changes as the camera rotates to show different areas of the room.

Thank you

posted.by\(Vern\);

2005-03-13, 6:32 pm

Since Flash is a 2D program, the solution is simple (not easy, but simple)
You have to draw the entire thing, from every angle. The other option would
be to create the characters in a 3D program and animate them, circling the
camera throughout the timeline. I have done character rigging and
animation in 3DSMax, and if you don't know it, it is hard to grasp some of
the concepts, and time consuming to learn. Probably easier to just draw
your characters out in Flash or Illustrator and import them.

-- HTH
--
Regards,
--Vern
===========================
onClipEvent(doSomethingStupid){
setProperty("Face", color, #FF0000);
_root.audio = "uh oh!";
}


dalewb

2005-03-20, 6:42 pm

I've heard about a program called Swift 3D that can do this. It costs a bit
over $100 but does have a demo. I haven't tried this, but I read elsewhere
that it can allow you to create an animation like you just described and export
it into Flash. There is also a plugin for 3DS Max called Illustrate at
www.digimation.com. This also isn't free but offers many pricing options. If
there are free options out there, I haven't run across them yet (but I've only
been casually looking just today).

posted.by\(Vern\);

2005-03-20, 6:42 pm

Yes, Swift 3d is a 3D animation program that uses vector images and outputs
SWF files that can then be imported into an FLA and incorporated into your
movie. BUT ... organic shapes like human forms, or veggie tales like forms
would be a serious challenge in this type of program. You can use 3DSMax
and outputs, but again, you are now taling about a serious learning curve to
create, rig and animate a character. The "shortcuts" to learning to draw
your characters aren't really shortcuts at all, they are alternatives. You
are going to have to develope the skills to draw what you want I think.

--
--
Regards,
--Vern
===========================
onClipEvent(doSomethingStupid){
setProperty("Face", color, #FF0000);
_root.audio = "uh oh!";
}


Mudbubble *TMM*

2005-03-22, 6:31 pm

not true anymore - Swift 4 has an advanced modeling environment that can
produce very organic objects.

and to reiterate - flash is 2D - the camera move OP mentions requires
the scene to be built entirely within a 3D environment.


chris georgenes
www.mudbubble.com
www.keyframer.com
team macromedia

posted.by(Vern); wrote:
> Yes, Swift 3d is a 3D animation program that uses vector images and outputs
> SWF files that can then be imported into an FLA and incorporated into your
> movie. BUT ... organic shapes like human forms, or veggie tales like forms
> would be a serious challenge in this type of program. You can use 3DSMax
> and outputs, but again, you are now taling about a serious learning curve to
> create, rig and animate a character. The "shortcuts" to learning to draw
> your characters aren't really shortcuts at all, they are alternatives. You
> are going to have to develope the skills to draw what you want I think.
>

mballom3

2005-03-22, 6:31 pm



How much is Swift4? We are a small association and work on a cartoon project
to illustrate some social events.
What would be the advantage of creating some aspects in Swift4 then
reincorporate into flash? Can't the entire job be done in 3d only since it
apparently has more advantages than flash?

Thank you for answers

Mudbubble *TMM*

2005-03-22, 11:19 pm

www.erain.com has all the pricing info.

swift in conjunction with flash can create very cool effects. swift
alone having more advantages is very untrue - depends on your needs -
but ultimately when you render from swift you are creating an image
sequence of your scene which, when imported into flash can make for
extrememly huge file sizes - certainly not an advantage if producing for
the web.

chris georgenes
www.mudbubble.com
www.keyframer.com
team macromedia

mballom3 wrote:
>
>
> How much is Swift4? We are a small association and work on a cartoon project
> to illustrate some social events.
> What would be the advantage of creating some aspects in Swift4 then
> reincorporate into flash? Can't the entire job be done in 3d only since it
> apparently has more advantages than flash?
>
> Thank you for answers
>

Mudbubble *TMM*

2005-03-22, 11:19 pm

here's an example of swift combined with flash (3D meets 2D):

http://www.keyframer.com/clients/boy_skate_front.html

the skateboard was made and animated in swift - imported into flash
where i designed and animated the boy on top of it - the file is
extremely small (135k). If i created the boy in swift as well and
animated him then rendered as image sequence and imported into flash the
file size would be 2-3 times larger.

chris georgenes
www.mudbubble.com
www.keyframer.com
team macromedia

Mudbubble *TMM* wrote:[color=darkred]
> www.erain.com has all the pricing info.
>
> swift in conjunction with flash can create very cool effects. swift
> alone having more advantages is very untrue - depends on your needs -
> but ultimately when you render from swift you are creating an image
> sequence of your scene which, when imported into flash can make for
> extrememly huge file sizes - certainly not an advantage if producing for
> the web.
>
> chris georgenes
> www.mudbubble.com
> www.keyframer.com
> team macromedia
>
> mballom3 wrote:
>
mballom3

2005-03-22, 11:19 pm

Thank you very much chris,

At this price better have swift than not, because frame-by-frame would be too much design and dev time.
Mudbubble *TMM*

2005-03-22, 11:19 pm

sounds like you may have missed someting - swift doesn't do
frame-by-frame - it is a 3D environment and you have a lot of tools to
create 3D objects - and it has an animation engine - what gets exported
is an image sequence - but that is after you have animated using swift's
tool - like it's camera - you don't actually do frame-by-frame animation
with it - it's the final output that becomes an image sequence.

hope this clarifies.

chris georgenes
www.mudbubble.com
www.keyframer.com
team macromedia

mballom3 wrote:
> Thank you very much chris,
>
> At this price better have swift than not, because frame-by-frame would be too much design and dev time.

mballom3

2005-03-22, 11:19 pm

I mentionned frame-by-frame only because another dude told me in this topic i
have to choose betwen 3D or frame-by-frame (using flash) to achieve that camera
move. I finally choose 3D thanks to your latest advices :)

Mudbubble *TMM*

2005-03-22, 11:19 pm

ahhh - i see now - he's right - without 3D it would have to be FBF in flash.
best of luck

chris georgenes
www.mudbubble.com
www.keyframer.com
team macromedia

mballom3 wrote:
> I mentionned frame-by-frame only because another dude told me in this topic i
> have to choose betwen 3D or frame-by-frame (using flash) to achieve that camera
> move. I finally choose 3D thanks to your latest advices :)
>

posted.by\(Vern\);

2005-03-23, 4:21 am

I knew I should have let you field this on Chris, after all you ARE the
cartoon god here! (I mean that in the most positive way!) I was not aware
of the new 3D engine in Swift v.4. I never upgraded, in fact I rarely use
V.3 that I have had for a loooong time now. You example of the dude on the
skateboard is way cool dood!

Thanks for steppin' in on this one!

--
--
Regards,
--Vern
===========================
onClipEvent(doSomethingStupid){
setProperty("Face", color, #FF0000);
_root.audio = "uh oh!";
}


Mudbubble *TMM*

2005-03-23, 4:21 am

vern - LOL - no problem bro - yeah, swift upgrade from 3 to 4 saw some
significant improvements - to be honest i use 4 much like i did version
3 - and not as much as i would like due to lack of time. i manage to
sneak swift in on a few projects from time to time however.

:)


chris georgenes
www.mudbubble.com
www.keyframer.com
team macromedia

posted.by(Vern); wrote:
> I knew I should have let you field this on Chris, after all you ARE the
> cartoon god here! (I mean that in the most positive way!) I was not aware
> of the new 3D engine in Swift v.4. I never upgraded, in fact I rarely use
> V.3 that I have had for a loooong time now. You example of the dude on the
> skateboard is way cool dood!
>
> Thanks for steppin' in on this one!
>

Mudbubble *TMM*

2005-03-29, 4:33 am

not true anymore - Swift 4 has an advanced modeling environment that can
produce very organic objects.

and to reiterate - flash is 2D - the camera move OP mentions requires
the scene to be built entirely within a 3D environment.


chris georgenes
www.mudbubble.com
www.keyframer.com
team macromedia

posted.by(Vern); wrote:
> Yes, Swift 3d is a 3D animation program that uses vector images and outputs
> SWF files that can then be imported into an FLA and incorporated into your
> movie. BUT ... organic shapes like human forms, or veggie tales like forms
> would be a serious challenge in this type of program. You can use 3DSMax
> and outputs, but again, you are now taling about a serious learning curve to
> create, rig and animate a character. The "shortcuts" to learning to draw
> your characters aren't really shortcuts at all, they are alternatives. You
> are going to have to develope the skills to draw what you want I think.
>

mballom3

2005-03-29, 4:33 am



How much is Swift4? We are a small association and work on a cartoon project
to illustrate some social events.
What would be the advantage of creating some aspects in Swift4 then
reincorporate into flash? Can't the entire job be done in 3d only since it
apparently has more advantages than flash?

Thank you for answers

Mudbubble *TMM*

2005-03-29, 7:27 am

www.erain.com has all the pricing info.

swift in conjunction with flash can create very cool effects. swift
alone having more advantages is very untrue - depends on your needs -
but ultimately when you render from swift you are creating an image
sequence of your scene which, when imported into flash can make for
extrememly huge file sizes - certainly not an advantage if producing for
the web.

chris georgenes
www.mudbubble.com
www.keyframer.com
team macromedia

mballom3 wrote:
>
>
> How much is Swift4? We are a small association and work on a cartoon project
> to illustrate some social events.
> What would be the advantage of creating some aspects in Swift4 then
> reincorporate into flash? Can't the entire job be done in 3d only since it
> apparently has more advantages than flash?
>
> Thank you for answers
>

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